eb4ff3c0fd
* github: bundling debug folder with scripts; docs: fixes & updates; fbt: added FAP_EXAMPLES variable to enable building example apps. Disabled by default. fbt: added TERM to list of proxied environment variables * fbt: better help output; disabled implicit_deps_unchanged; added color to import validator reports * fbt: moved debug configuration to separate tool * fbt: proper dependency tracker for SDK source file; renamed linker script for external apps * fbt: fixed debug elf path * fbt: packaging sdk archive * scripts: fixed sconsdist.py * fbt: reworked sdk packing; docs: updates * docs: info on cli target; linter fixes * fbt: moved main code to scripts folder * scripts: packing update into .tgz * fbt, scripts: reworked copro_dist to build .tgz * scripts: fixed naming for archived updater package * Scripts: fix ぐるぐる回る Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
82 lines
2.3 KiB
C
82 lines
2.3 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <input/input.h>
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/* Magic happens here -- this file is generated by fbt.
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* Just set fap_icon_assets in application.fam and #include {APPID}_icons.h */
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#include "example_images_icons.h"
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typedef struct {
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uint8_t x, y;
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} ImagePosition;
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static ImagePosition image_position = {.x = 0, .y = 0};
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// Screen is 128x64 px
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static void app_draw_callback(Canvas* canvas, void* ctx) {
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UNUSED(ctx);
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canvas_clear(canvas);
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canvas_draw_icon(canvas, image_position.x % 128, image_position.y % 64, &I_dolphin_71x25);
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}
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static void app_input_callback(InputEvent* input_event, void* ctx) {
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furi_assert(ctx);
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FuriMessageQueue* event_queue = ctx;
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furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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}
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int32_t example_images_main(void* p) {
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UNUSED(p);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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// Configure view port
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, app_draw_callback, view_port);
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view_port_input_callback_set(view_port, app_input_callback, event_queue);
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// Register view port in GUI
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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InputEvent event;
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bool running = true;
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while(running) {
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if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) {
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if((event.type == InputTypePress) || (event.type == InputTypeRepeat)) {
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switch(event.key) {
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case InputKeyLeft:
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image_position.x -= 2;
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break;
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case InputKeyRight:
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image_position.x += 2;
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break;
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case InputKeyUp:
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image_position.y -= 2;
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break;
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case InputKeyDown:
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image_position.y += 2;
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break;
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default:
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running = false;
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break;
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}
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}
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}
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view_port_update(view_port);
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}
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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furi_record_close(RECORD_GUI);
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return 0;
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}
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