flipperzero-firmware/applications/plugins/weather_station/scenes/weather_station_scene.c
Skorpionm 9a9abd59e9
[FL-2904, FL-2900, FL-2890] WS: add app WeatherStation (#1833)
* WeatherStation: start
* SubGhz: rename protocol magellen -> magellan
* WeatherStation: err Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* WeatherStation: fix Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* Subghz: add set protocol_items
* WeatherStation: adding your protocols
* WS: add Infactory protocol
* WS: add history
* WS: add setting
* WS: add lock
* WS: add hopper frequency
* WS: fix history
* WS fix string_t -> FuriString*
* WS: add images
* WS: history record update when receiving data from the sensor again
* WS: add receiver info, delete extra code
* WS: add protocol ThermoPRO_TX4
* [FL-2900] SubGhz: Move icons in Sub-GHz
* WS: add Notification
* [FL-2890] SubGhz: Rename *_user files in resources to _user.example
* WS: add about scene
* WS: removing redundant code
* WS: add  protocol Nexus-TH
* WS: add protocol GT_WT03
* WS: fix notification and rename "Weather Station" -> "Read Weather Station"
* SubGhz: partial unit tests fix
* SubGhz: fix unit_test
* SubGhz: remove dead code
* SubGhz: rename SubGhzPresetDefinition into SubGhzRadioPreset, cleanup subghz types.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-10-20 02:27:26 +09:00

31 lines
1.1 KiB
C

#include "../weather_station_app_i.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const weather_station_scene_on_enter_handlers[])(void*) = {
#include "weather_station_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const weather_station_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "weather_station_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const weather_station_scene_on_exit_handlers[])(void* context) = {
#include "weather_station_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers weather_station_scene_handlers = {
.on_enter_handlers = weather_station_scene_on_enter_handlers,
.on_event_handlers = weather_station_scene_on_event_handlers,
.on_exit_handlers = weather_station_scene_on_exit_handlers,
.scene_num = WeatherStationSceneNum,
};