b9c483fbf8
* WS: add protocol GT-WT02 * WS: fix text "About" scene Co-authored-by: あく <alleteam@gmail.com>
79 lines
2.4 KiB
C
79 lines
2.4 KiB
C
#include "../weather_station_app_i.h"
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#include "../helpers/weather_station_types.h"
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void weather_station_scene_about_widget_callback(
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GuiButtonType result,
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InputType type,
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void* context) {
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WeatherStationApp* app = context;
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if(type == InputTypeShort) {
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view_dispatcher_send_custom_event(app->view_dispatcher, result);
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}
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}
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void weather_station_scene_about_on_enter(void* context) {
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WeatherStationApp* app = context;
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FuriString* temp_str;
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temp_str = furi_string_alloc();
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furi_string_printf(temp_str, "\e#%s\n", "Information");
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furi_string_cat_printf(temp_str, "Version: %s\n", WS_VERSION_APP);
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furi_string_cat_printf(temp_str, "Developed by: %s\n", WS_DEVELOPED);
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furi_string_cat_printf(temp_str, "Github: %s\n\n", WS_GITHUB);
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furi_string_cat_printf(temp_str, "\e#%s\n", "Description");
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furi_string_cat_printf(
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temp_str, "Reading messages from\nweather stations that work\nwith SubGhz sensors\n\n");
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furi_string_cat_printf(temp_str, "Supported protocols:\n");
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size_t i = 0;
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const char* protocol_name =
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subghz_environment_get_protocol_name_registry(app->txrx->environment, i++);
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do {
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furi_string_cat_printf(temp_str, "%s\n", protocol_name);
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protocol_name = subghz_environment_get_protocol_name_registry(app->txrx->environment, i++);
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} while(protocol_name != NULL);
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widget_add_text_box_element(
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app->widget,
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0,
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0,
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128,
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14,
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AlignCenter,
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AlignBottom,
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"\e#\e! \e!\n",
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false);
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widget_add_text_box_element(
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app->widget,
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0,
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2,
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128,
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14,
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AlignCenter,
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AlignBottom,
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"\e#\e! Weather station \e!\n",
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false);
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widget_add_text_scroll_element(app->widget, 0, 16, 128, 50, furi_string_get_cstr(temp_str));
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furi_string_free(temp_str);
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view_dispatcher_switch_to_view(app->view_dispatcher, WeatherStationViewWidget);
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}
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bool weather_station_scene_about_on_event(void* context, SceneManagerEvent event) {
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WeatherStationApp* app = context;
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bool consumed = false;
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UNUSED(app);
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UNUSED(event);
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return consumed;
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}
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void weather_station_scene_about_on_exit(void* context) {
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WeatherStationApp* app = context;
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// Clear views
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widget_reset(app->widget);
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}
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