8582670a34
Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
582 lines
23 KiB
C
582 lines
23 KiB
C
#include <gui/view_stack.h>
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#include <stdint.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include <portmacro.h>
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#include <dolphin/dolphin.h>
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#include <power/power_service/power.h>
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#include <storage/storage.h>
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#include <assets_icons.h>
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#include "views/bubble_animation_view.h"
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#include "views/one_shot_animation_view.h"
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#include "animation_storage.h"
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#include "animation_manager.h"
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#define TAG "AnimationManager"
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#define HARDCODED_ANIMATION_NAME "L1_Tv_128x47"
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#define NO_SD_ANIMATION_NAME "L1_NoSd_128x49"
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#define BAD_BATTERY_ANIMATION_NAME "L1_BadBattery_128x47"
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#define NO_DB_ANIMATION_NAME "L0_NoDb_128x51"
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#define BAD_SD_ANIMATION_NAME "L0_SdBad_128x51"
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#define SD_OK_ANIMATION_NAME "L0_SdOk_128x51"
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#define URL_ANIMATION_NAME "L0_Url_128x51"
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#define NEW_MAIL_ANIMATION_NAME "L0_NewMail_128x51"
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typedef enum {
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AnimationManagerStateIdle,
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AnimationManagerStateBlocked,
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AnimationManagerStateFreezedIdle,
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AnimationManagerStateFreezedBlocked,
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} AnimationManagerState;
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struct AnimationManager {
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bool sd_show_url;
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bool sd_shown_no_db;
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bool sd_shown_sd_ok;
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bool levelup_pending;
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bool levelup_active;
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AnimationManagerState state;
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FuriPubSubSubscription* pubsub_subscription_storage;
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FuriPubSubSubscription* pubsub_subscription_dolphin;
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BubbleAnimationView* animation_view;
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OneShotView* one_shot_view;
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FuriTimer* idle_animation_timer;
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StorageAnimation* current_animation;
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AnimationManagerInteractCallback interact_callback;
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AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
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AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
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void* context;
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FuriString* freezed_animation_name;
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int32_t freezed_animation_time_left;
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ViewStack* view_stack;
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bool dummy_mode;
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};
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager);
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation);
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static void animation_manager_start_new_idle(AnimationManager* animation_manager);
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static bool animation_manager_check_blocking(AnimationManager* animation_manager);
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static bool animation_manager_is_valid_idle_animation(
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const StorageAnimationManifestInfo* info,
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const DolphinStats* stats);
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static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager);
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static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager);
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void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
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furi_assert(animation_manager);
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animation_manager->context = context;
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}
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void animation_manager_set_new_idle_callback(
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AnimationManager* animation_manager,
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AnimationManagerSetNewIdleAnimationCallback callback) {
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furi_assert(animation_manager);
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animation_manager->new_idle_callback = callback;
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}
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void animation_manager_set_check_callback(
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AnimationManager* animation_manager,
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AnimationManagerCheckBlockingCallback callback) {
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furi_assert(animation_manager);
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animation_manager->check_blocking_callback = callback;
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}
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void animation_manager_set_interact_callback(
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AnimationManager* animation_manager,
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AnimationManagerInteractCallback callback) {
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furi_assert(animation_manager);
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animation_manager->interact_callback = callback;
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}
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void animation_manager_set_dummy_mode_state(AnimationManager* animation_manager, bool enabled) {
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furi_assert(animation_manager);
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animation_manager->dummy_mode = enabled;
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animation_manager_start_new_idle(animation_manager);
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}
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static void animation_manager_check_blocking_callback(const void* message, void* context) {
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const StorageEvent* storage_event = message;
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switch(storage_event->type) {
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case StorageEventTypeCardMount:
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case StorageEventTypeCardUnmount:
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case StorageEventTypeCardMountError:
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->check_blocking_callback) {
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animation_manager->check_blocking_callback(animation_manager->context);
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}
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break;
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default:
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break;
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}
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}
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static void animation_manager_timer_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->new_idle_callback) {
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animation_manager->new_idle_callback(animation_manager->context);
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}
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}
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static void animation_manager_interact_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->interact_callback) {
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animation_manager->interact_callback(animation_manager->context);
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}
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}
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/* reaction to animation_manager->check_blocking_callback() */
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void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(animation_manager->current_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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if(!valid) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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}
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}
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/* reaction to animation_manager->new_idle_callback() */
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void animation_manager_new_idle_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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/* reaction to animation_manager->interact_callback() */
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bool animation_manager_interact_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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bool consumed = true;
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if(animation_manager->levelup_pending) {
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animation_manager->levelup_pending = false;
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animation_manager->levelup_active = true;
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animation_manager_switch_to_one_shot_view(animation_manager);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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dolphin_upgrade_level(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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} else if(animation_manager->levelup_active) {
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animation_manager->levelup_active = false;
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animation_manager_start_new_idle(animation_manager);
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animation_manager_switch_to_animation_view(animation_manager);
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} else if(animation_manager->state == AnimationManagerStateBlocked) {
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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animation_manager_start_new_idle(animation_manager);
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}
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} else {
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consumed = false;
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}
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return consumed;
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}
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static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
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animation_manager_replace_current_animation(animation_manager, new_animation);
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const BubbleAnimation* bubble_animation =
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animation_storage_get_bubble_animation(animation_manager->current_animation);
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animation_manager->state = AnimationManagerStateIdle;
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furi_timer_start(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
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}
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static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* blocking_animation = NULL;
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FS_Error sd_status = storage_sd_status(storage);
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if(sd_status == FSE_INTERNAL) {
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blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
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furi_assert(blocking_animation);
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} else if(sd_status == FSE_NOT_READY) {
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animation_manager->sd_shown_sd_ok = false;
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animation_manager->sd_shown_no_db = false;
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} else if(sd_status == FSE_OK) {
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if(!animation_manager->sd_shown_sd_ok) {
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blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_shown_sd_ok = true;
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} else if(!animation_manager->sd_shown_no_db) {
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if(!storage_file_exists(storage, EXT_PATH("Manifest"))) {
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blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_shown_no_db = true;
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animation_manager->sd_show_url = true;
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}
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} else if(animation_manager->sd_show_url) {
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blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
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furi_assert(blocking_animation);
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animation_manager->sd_show_url = false;
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}
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}
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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if(!blocking_animation && stats.level_up_is_pending) {
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blocking_animation = animation_storage_find_animation(NEW_MAIL_ANIMATION_NAME);
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furi_check(blocking_animation);
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animation_manager->levelup_pending = true;
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}
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if(blocking_animation) {
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furi_timer_stop(animation_manager->idle_animation_timer);
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animation_manager_replace_current_animation(animation_manager, blocking_animation);
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/* no timer starting because this is blocking animation */
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animation_manager->state = AnimationManagerStateBlocked;
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}
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furi_record_close(RECORD_STORAGE);
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return !!blocking_animation;
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}
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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StorageAnimation* previous_animation = animation_manager->current_animation;
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
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bubble_animation_view_set_animation(animation_manager->animation_view, animation);
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const char* new_name = animation_storage_get_meta(storage_animation)->name;
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FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
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animation_manager->current_animation = storage_animation;
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if(previous_animation) {
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animation_storage_free_storage_animation(&previous_animation);
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}
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}
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AnimationManager* animation_manager_alloc(void) {
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AnimationManager* animation_manager = malloc(sizeof(AnimationManager));
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animation_manager->animation_view = bubble_animation_view_alloc();
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animation_manager->view_stack = view_stack_alloc();
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View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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view_stack_add_view(animation_manager->view_stack, animation_view);
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animation_manager->freezed_animation_name = furi_string_alloc();
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animation_manager->idle_animation_timer =
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furi_timer_alloc(animation_manager_timer_callback, FuriTimerTypeOnce, animation_manager);
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bubble_animation_view_set_interact_callback(
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animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
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storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close(RECORD_STORAGE);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
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dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close(RECORD_DOLPHIN);
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animation_manager->sd_shown_sd_ok = true;
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if(!animation_manager_check_blocking(animation_manager)) {
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animation_manager_start_new_idle(animation_manager);
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}
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return animation_manager;
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}
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void animation_manager_free(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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furi_pubsub_unsubscribe(
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dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
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furi_record_close(RECORD_DOLPHIN);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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furi_pubsub_unsubscribe(
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storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
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furi_record_close(RECORD_STORAGE);
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furi_string_free(animation_manager->freezed_animation_name);
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View* animation_view = bubble_animation_get_view(animation_manager->animation_view);
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view_stack_remove_view(animation_manager->view_stack, animation_view);
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bubble_animation_view_free(animation_manager->animation_view);
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furi_timer_free(animation_manager->idle_animation_timer);
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}
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View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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return view_stack_get_view(animation_manager->view_stack);
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}
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static bool animation_manager_is_valid_idle_animation(
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const StorageAnimationManifestInfo* info,
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const DolphinStats* stats) {
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furi_assert(info);
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furi_assert(info->name);
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bool result = true;
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if(!strcmp(info->name, BAD_BATTERY_ANIMATION_NAME)) {
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Power* power = furi_record_open(RECORD_POWER);
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bool battery_is_well = power_is_battery_healthy(power);
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furi_record_close(RECORD_POWER);
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result = !battery_is_well;
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}
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if(!strcmp(info->name, NO_SD_ANIMATION_NAME)) {
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Storage* storage = furi_record_open(RECORD_STORAGE);
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FS_Error sd_status = storage_sd_status(storage);
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furi_record_close(RECORD_STORAGE);
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result = (sd_status == FSE_NOT_READY);
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}
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if((stats->butthurt < info->min_butthurt) || (stats->butthurt > info->max_butthurt)) {
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result = false;
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}
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if((stats->level < info->min_level) || (stats->level > info->max_level)) {
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result = false;
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}
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return result;
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}
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager) {
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if(animation_manager->dummy_mode) {
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return animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
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}
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StorageAnimationList_t animation_list;
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StorageAnimationList_init(animation_list);
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animation_storage_fill_animation_list(&animation_list);
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Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close(RECORD_DOLPHIN);
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uint32_t whole_weight = 0;
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StorageAnimationList_it_t it;
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for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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const StorageAnimationManifestInfo* manifest_info =
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animation_storage_get_meta(storage_animation);
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bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
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if(valid) {
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whole_weight += manifest_info->weight;
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StorageAnimationList_next(it);
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} else {
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animation_storage_free_storage_animation(&storage_animation);
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/* remove and increase iterator */
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StorageAnimationList_remove(animation_list, it);
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}
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}
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uint32_t lucky_number = furi_hal_random_get() % whole_weight;
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uint32_t weight = 0;
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StorageAnimation* selected = NULL;
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(lucky_number < weight) {
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break;
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}
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weight += animation_storage_get_meta(*item)->weight;
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selected = *item;
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}
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(*item != selected) {
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animation_storage_free_storage_animation(item);
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}
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}
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StorageAnimationList_clear(animation_list);
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/* cache animation, if failed - choose reliable animation */
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if(!animation_storage_get_bubble_animation(selected)) {
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const char* name = animation_storage_get_meta(selected)->name;
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FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
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animation_storage_free_storage_animation(&selected);
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selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
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}
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furi_assert(selected);
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return selected;
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}
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bool animation_manager_is_animation_loaded(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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return animation_manager->current_animation;
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}
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void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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furi_assert(animation_manager->current_animation);
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furi_assert(!furi_string_size(animation_manager->freezed_animation_name));
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furi_assert(
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(animation_manager->state == AnimationManagerStateIdle) ||
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(animation_manager->state == AnimationManagerStateBlocked));
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if(animation_manager->state == AnimationManagerStateBlocked) {
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animation_manager->state = AnimationManagerStateFreezedBlocked;
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} else if(animation_manager->state == AnimationManagerStateIdle) { //-V547
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animation_manager->state = AnimationManagerStateFreezedIdle;
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animation_manager->freezed_animation_time_left =
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xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
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if(animation_manager->freezed_animation_time_left < 0) {
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animation_manager->freezed_animation_time_left = 0;
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}
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furi_timer_stop(animation_manager->idle_animation_timer);
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} else {
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furi_assert(0);
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}
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FURI_LOG_I(
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TAG,
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"Unload animation \'%s\'",
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animation_storage_get_meta(animation_manager->current_animation)->name);
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|
|
StorageAnimationManifestInfo* meta =
|
|
animation_storage_get_meta(animation_manager->current_animation);
|
|
/* copy str, not move, because it can be internal animation */
|
|
furi_string_set(animation_manager->freezed_animation_name, meta->name);
|
|
|
|
bubble_animation_freeze(animation_manager->animation_view);
|
|
animation_storage_free_storage_animation(&animation_manager->current_animation);
|
|
}
|
|
|
|
void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
|
|
furi_assert(animation_manager);
|
|
furi_assert(!animation_manager->current_animation);
|
|
furi_assert(furi_string_size(animation_manager->freezed_animation_name));
|
|
furi_assert(
|
|
(animation_manager->state == AnimationManagerStateFreezedIdle) ||
|
|
(animation_manager->state == AnimationManagerStateFreezedBlocked));
|
|
|
|
if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
|
|
StorageAnimation* restore_animation = animation_storage_find_animation(
|
|
furi_string_get_cstr(animation_manager->freezed_animation_name));
|
|
/* all blocked animations must be in flipper -> we can
|
|
* always find blocking animation */
|
|
furi_assert(restore_animation);
|
|
animation_manager_replace_current_animation(animation_manager, restore_animation);
|
|
animation_manager->state = AnimationManagerStateBlocked;
|
|
} else if(animation_manager->state == AnimationManagerStateFreezedIdle) { //-V547
|
|
/* check if we missed some system notifications, and set current_animation */
|
|
bool blocked = animation_manager_check_blocking(animation_manager);
|
|
if(!blocked) {
|
|
/* if no blocking - try restore last one idle */
|
|
StorageAnimation* restore_animation = animation_storage_find_animation(
|
|
furi_string_get_cstr(animation_manager->freezed_animation_name));
|
|
if(restore_animation) {
|
|
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
|
|
DolphinStats stats = dolphin_stats(dolphin);
|
|
furi_record_close(RECORD_DOLPHIN);
|
|
const StorageAnimationManifestInfo* manifest_info =
|
|
animation_storage_get_meta(restore_animation);
|
|
bool valid = animation_manager_is_valid_idle_animation(manifest_info, &stats);
|
|
if(valid) {
|
|
animation_manager_replace_current_animation(
|
|
animation_manager, restore_animation);
|
|
animation_manager->state = AnimationManagerStateIdle;
|
|
|
|
if(animation_manager->freezed_animation_time_left) {
|
|
furi_timer_start(
|
|
animation_manager->idle_animation_timer,
|
|
animation_manager->freezed_animation_time_left);
|
|
} else {
|
|
const BubbleAnimation* animation = animation_storage_get_bubble_animation(
|
|
animation_manager->current_animation);
|
|
furi_timer_start(
|
|
animation_manager->idle_animation_timer, animation->duration * 1000);
|
|
}
|
|
}
|
|
} else {
|
|
FURI_LOG_E(
|
|
TAG,
|
|
"Failed to restore \'%s\'",
|
|
furi_string_get_cstr(animation_manager->freezed_animation_name));
|
|
}
|
|
}
|
|
} else {
|
|
/* Unknown state is an error. But not in release version.*/
|
|
furi_assert(0);
|
|
}
|
|
|
|
/* if can't restore previous animation - select new */
|
|
if(!animation_manager->current_animation) {
|
|
animation_manager_start_new_idle(animation_manager);
|
|
}
|
|
FURI_LOG_I(
|
|
TAG,
|
|
"Load animation \'%s\'",
|
|
animation_storage_get_meta(animation_manager->current_animation)->name);
|
|
|
|
bubble_animation_unfreeze(animation_manager->animation_view);
|
|
furi_string_reset(animation_manager->freezed_animation_name);
|
|
furi_assert(animation_manager->current_animation);
|
|
}
|
|
|
|
static void animation_manager_switch_to_one_shot_view(AnimationManager* animation_manager) {
|
|
furi_assert(animation_manager);
|
|
furi_assert(!animation_manager->one_shot_view);
|
|
Dolphin* dolphin = furi_record_open(RECORD_DOLPHIN);
|
|
DolphinStats stats = dolphin_stats(dolphin);
|
|
furi_record_close(RECORD_DOLPHIN);
|
|
|
|
animation_manager->one_shot_view = one_shot_view_alloc();
|
|
one_shot_view_set_interact_callback(
|
|
animation_manager->one_shot_view, animation_manager_interact_callback, animation_manager);
|
|
View* prev_view = bubble_animation_get_view(animation_manager->animation_view);
|
|
View* next_view = one_shot_view_get_view(animation_manager->one_shot_view);
|
|
view_stack_remove_view(animation_manager->view_stack, prev_view);
|
|
view_stack_add_view(animation_manager->view_stack, next_view);
|
|
if(stats.level == 1) {
|
|
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup1_128x64);
|
|
} else if(stats.level == 2) {
|
|
one_shot_view_start_animation(animation_manager->one_shot_view, &A_Levelup2_128x64);
|
|
} else {
|
|
furi_assert(0);
|
|
}
|
|
}
|
|
|
|
static void animation_manager_switch_to_animation_view(AnimationManager* animation_manager) {
|
|
furi_assert(animation_manager);
|
|
furi_assert(animation_manager->one_shot_view);
|
|
|
|
View* prev_view = one_shot_view_get_view(animation_manager->one_shot_view);
|
|
View* next_view = bubble_animation_get_view(animation_manager->animation_view);
|
|
view_stack_remove_view(animation_manager->view_stack, prev_view);
|
|
view_stack_add_view(animation_manager->view_stack, next_view);
|
|
one_shot_view_free(animation_manager->one_shot_view);
|
|
animation_manager->one_shot_view = NULL;
|
|
}
|