flipperzero-firmware/applications/services/gui/elements.h
Astra ded7e727d0
[FL-3060] New MFC Bruteforce animation (#2190)
* Change the wording in the headers
* Add support for text in the progress bar
* New MFC key bruteforce screen
* Typo fix
* nfc: rename Flipper Dict to System Dict
* elements: fix types
* Display the correct key attack sector

Co-authored-by: gornekich <n.gorbadey@gmail.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-12-27 18:14:03 +09:00

260 lines
7.0 KiB
C

/**
* @file elements.h
* GUI: Elements API
*
* Canvas helpers and UI building blocks.
*
*/
#pragma once
#include <stdint.h>
#include <furi.h>
#include "canvas.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ELEMENTS_MAX_LINES_NUM (7)
#define ELEMENTS_BOLD_MARKER '#'
#define ELEMENTS_MONO_MARKER '*'
#define ELEMENTS_INVERSED_MARKER '!'
/** Draw progress bar.
*
* @param canvas Canvas instance
* @param x progress bar position on X axis
* @param y progress bar position on Y axis
* @param width progress bar width
* @param progress progress (0.0 - 1.0)
*/
void elements_progress_bar(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, float progress);
/** Draw progress bar with text.
*
* @param canvas Canvas instance
* @param x progress bar position on X axis
* @param y progress bar position on Y axis
* @param width progress bar width
* @param progress progress (0.0 - 1.0)
* @param text text to draw
*/
void elements_progress_bar_with_text(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
float progress,
const char* text);
/** Draw scrollbar on canvas at specific position.
*
* @param canvas Canvas instance
* @param x scrollbar position on X axis
* @param y scrollbar position on Y axis
* @param height scrollbar height
* @param pos current element
* @param total total elements
*/
void elements_scrollbar_pos(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t height,
uint16_t pos,
uint16_t total);
/** Draw scrollbar on canvas.
* @note width 3px, height equal to canvas height
*
* @param canvas Canvas instance
* @param pos current element of total elements
* @param total total elements
*/
void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
/** Draw rounded frame
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height frame width and height
*/
void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw button in left corner
*
* @param canvas Canvas instance
* @param str button text
*/
void elements_button_left(Canvas* canvas, const char* str);
/** Draw button in right corner
*
* @param canvas Canvas instance
* @param str button text
*/
void elements_button_right(Canvas* canvas, const char* str);
/** Draw button in center
*
* @param canvas Canvas instance
* @param str button text
*/
void elements_button_center(Canvas* canvas, const char* str);
/** Draw aligned multiline text
*
* @param canvas Canvas instance
* @param x, y coordinates based on align param
* @param horizontal, vertical alignment of multiline text
* @param text string (possible multiline)
*/
void elements_multiline_text_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* text);
/** Draw multiline text
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param text string (possible multiline)
*/
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/** Draw framed multiline text
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param text string (possible multiline)
*/
void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
/** Draw slightly rounded frame
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height size of frame
*/
void elements_slightly_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw slightly rounded box
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height size of box
*/
void elements_slightly_rounded_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw bold rounded frame
*
* @param canvas Canvas instance
* @param x, y top left corner coordinates
* @param width, height size of frame
*/
void elements_bold_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height);
/** Draw bubble frame for text
*
* @param canvas Canvas instance
* @param x left x coordinates
* @param y top y coordinate
* @param width bubble width
* @param height bubble height
*/
void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
/** Draw bubble frame for text with corner
*
* @param canvas Canvas instance
* @param x left x coordinates
* @param y top y coordinate
* @param width bubble width
* @param height bubble height
* @param horizontal horizontal aligning
* @param vertical aligning
*/
void elements_bubble_str(
Canvas* canvas,
uint8_t x,
uint8_t y,
const char* text,
Align horizontal,
Align vertical);
/** Trim string buffer to fit width in pixels
*
* @param canvas Canvas instance
* @param string string to trim
* @param width max width
*/
void elements_string_fit_width(Canvas* canvas, FuriString* string, uint8_t width);
/** Draw scrollable text line
*
* @param canvas The canvas
* @param[in] x X coordinate
* @param[in] y Y coordinate
* @param[in] width The width
* @param string The string
* @param[in] scroll The scroll counter: 0 - no scroll, any other number - scroll. Just count up, everything else will be calculated on the inside.
* @param[in] ellipsis The ellipsis flag: true to add ellipse
*/
void elements_scrollable_text_line(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
FuriString* string,
size_t scroll,
bool ellipsis);
/** Draw text box element
*
* @param canvas Canvas instance
* @param x x coordinate
* @param y y coordinate
* @param width width to fit text
* @param height height to fit text
* @param horizontal Align instance
* @param vertical Align instance
* @param[in] text Formatted text. The following formats are available:
* "\e#Bold text\e#" - bold font is used
* "\e*Monospaced text\e*" - monospaced font is used
* "\e!Inversed text\e!" - white text on black background
* @param strip_to_dots Strip text to ... if does not fit to width
*/
void elements_text_box(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots);
#ifdef __cplusplus
}
#endif