flipperzero-firmware/applications/menu/menu_item.c
あく 665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00

123 lines
2.9 KiB
C

#include "menu_item.h"
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include <flipper.h>
struct MenuItem {
MenuItemType type;
const char* label;
Icon* icon;
size_t position;
MenuItem* parent;
void* data;
// callback related
MenuItemCallback callback;
void* callback_context;
};
MenuItem* menu_item_alloc() {
MenuItem* menu_item = furi_alloc(sizeof(MenuItem));
return menu_item;
}
MenuItem* menu_item_alloc_menu(const char* label, Icon* icon) {
MenuItem* menu_item = menu_item_alloc();
menu_item->type = MenuItemTypeMenu;
menu_item->label = label;
menu_item->icon = icon;
MenuItemArray_t* items = furi_alloc(sizeof(MenuItemArray_t));
MenuItemArray_init(*items);
menu_item->data = items;
return menu_item;
}
MenuItem*
menu_item_alloc_function(const char* label, Icon* icon, MenuItemCallback callback, void* context) {
MenuItem* menu_item = menu_item_alloc();
menu_item->type = MenuItemTypeFunction;
menu_item->label = label;
menu_item->icon = icon;
menu_item->callback = callback;
menu_item->callback_context = context;
return menu_item;
}
void menu_item_release(MenuItem* menu_item) {
assert(menu_item);
if(menu_item->type == MenuItemTypeMenu) {
//TODO: iterate and release
free(menu_item->data);
}
free(menu_item);
}
MenuItem* menu_item_get_parent(MenuItem* menu_item) {
assert(menu_item);
return menu_item->parent;
}
void menu_item_subitem_add(MenuItem* menu_item, MenuItem* sub_item) {
assert(menu_item);
assert(menu_item->type == MenuItemTypeMenu);
MenuItemArray_t* items = menu_item->data;
sub_item->parent = menu_item;
MenuItemArray_push_back(*items, sub_item);
}
uint8_t menu_item_get_type(MenuItem* menu_item) {
assert(menu_item);
return menu_item->type;
}
void menu_item_set_position(MenuItem* menu_item, size_t position) {
assert(menu_item);
menu_item->position = position;
}
size_t menu_item_get_position(MenuItem* menu_item) {
assert(menu_item);
return menu_item->position;
}
void menu_item_set_label(MenuItem* menu_item, const char* label) {
assert(menu_item);
menu_item->label = label;
}
const char* menu_item_get_label(MenuItem* menu_item) {
assert(menu_item);
return menu_item->label;
}
void menu_item_set_icon(MenuItem* menu_item, Icon* icon) {
assert(menu_item);
menu_item->icon = icon;
}
Icon* menu_item_get_icon(MenuItem* menu_item) {
assert(menu_item);
return menu_item->icon;
}
MenuItemArray_t* menu_item_get_subitems(MenuItem* menu_item) {
assert(menu_item);
assert(menu_item->type == MenuItemTypeMenu);
return menu_item->data;
}
void menu_item_function_call(MenuItem* menu_item) {
assert(menu_item);
assert(menu_item->type == MenuItemTypeFunction);
if(menu_item->callback) menu_item->callback(menu_item->callback_context);
}