f11df49468
* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
55 lines
1.9 KiB
C
55 lines
1.9 KiB
C
#include "../ibutton_i.h"
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void ibutton_scene_add_type_byte_input_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
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}
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void ibutton_scene_add_value_on_enter(void* context) {
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iButton* ibutton = context;
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iButtonKey* key = ibutton->key;
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uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
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scene_manager_set_scene_state(
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ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
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memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
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byte_input_set_result_callback(
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ibutton->byte_input,
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ibutton_scene_add_type_byte_input_callback,
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NULL,
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ibutton,
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new_key_data,
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ibutton_key_get_data_size(key));
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byte_input_set_header_text(ibutton->byte_input, "Enter the key");
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
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}
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bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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uint8_t* new_key_data =
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(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventByteEditResult) {
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ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
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}
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}
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return consumed;
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}
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void ibutton_scene_add_value_on_exit(void* context) {
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iButton* ibutton = context;
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uint8_t* new_key_data =
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(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
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byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(ibutton->byte_input, NULL);
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free(new_key_data);
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}
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