8af2198684
* Move structs to header * roll mbedtls into loclass * Picopass with scene for reading card * Picopass: fix memory leak * Lib: return mbedtls back * Picopass: rename symbols to match naming guide Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
67 lines
1.4 KiB
C
67 lines
1.4 KiB
C
#pragma once
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#include "picopass.h"
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#include "picopass_worker.h"
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#include "picopass_device.h"
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#include <rfal_picopass.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <notification/notification_messages.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/widget.h>
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#include <input/input.h>
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#include <picopass/scenes/picopass_scene.h>
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#include <storage/storage.h>
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#include <lib/toolbox/path.h>
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enum PicopassCustomEvent {
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// Reserve first 100 events for button types and indexes, starting from 0
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PicopassCustomEventReserved = 100,
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PicopassCustomEventViewExit,
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PicopassCustomEventWorkerExit,
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PicopassCustomEventByteInputDone,
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PicopassCustomEventTextInputDone,
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PicopassCustomEventDictAttackDone,
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};
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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struct Picopass {
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PicopassWorker* worker;
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ViewDispatcher* view_dispatcher;
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Gui* gui;
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NotificationApp* notifications;
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SceneManager* scene_manager;
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PicopassDevice* dev;
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// Common Views
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Submenu* submenu;
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Popup* popup;
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Widget* widget;
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};
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typedef enum {
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PicopassViewMenu,
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PicopassViewPopup,
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PicopassViewWidget,
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} PicopassView;
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Picopass* picopass_alloc();
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void picopass_blink_start(Picopass* picopass);
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void picopass_blink_stop(Picopass* picopass);
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