ed385594a3
* faploader: more subsystem headers in API table; not counting header entries for SDK version change * subghz: removed dead function * Adjusted API version * hal: removed furi_hal_power_get_system_voltage * lib: mbedtls: additional flags for .fap linkage * fbt: rebuilding assets when git commit id changes * fbt: removed assets rebuild on git commit id change; added explicit dependency for SDK source on compiled assets parts; removed unneeded sdk regeneration runs * fbt: changed stock plugins to EXTERNAL apps; restored building app as a PLUGIN as a part of main fw as well as a .fap; readme fixes * fbt: restored certain apps to PLUGIN type * fbt: app manifests: renamed version->fap_version, added extra fields * fbt: fixed version processing after rename Co-authored-by: あく <alleteam@gmail.com>
109 lines
3.0 KiB
Python
109 lines
3.0 KiB
Python
Import("env")
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assetsenv = env.Clone(
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tools=["fbt_assets"],
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FW_LIB_NAME="assets",
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)
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assetsenv.ApplyLibFlags()
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if not assetsenv["VERBOSE"]:
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assetsenv.SetDefault(
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ICONSCOMSTR="\tICONS\t${TARGET}",
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PROTOCOMSTR="\tPROTO\t${SOURCE}",
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DOLPHINCOMSTR="\tDOLPHIN\t${DOLPHIN_RES_TYPE}",
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RESMANIFESTCOMSTR="\tMANIFEST\t${TARGET}",
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PBVERCOMSTR="\tPBVER\t${TARGET}",
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)
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# Gathering icons sources
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icons_src = assetsenv.GlobRecursive("*.png", "icons")
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icons_src += assetsenv.GlobRecursive("frame_rate", "icons")
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icons = assetsenv.IconBuilder(
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assetsenv.Dir("compiled"), ICON_SRC_DIR=assetsenv.Dir("#/assets/icons")
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)
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assetsenv.Depends(icons, icons_src)
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assetsenv.Alias("icons", icons)
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# Protobuf .proto -> .c + .h
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proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
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proto_options = assetsenv.Glob("protobuf/*.options", source=True)
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proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
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assetsenv.Depends(proto, proto_options)
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# Precious(proto)
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assetsenv.Alias("proto", proto)
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# Internal animations
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dolphin_internal = assetsenv.DolphinSymBuilder(
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assetsenv.Dir("compiled"),
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assetsenv.Dir("#/assets/dolphin"),
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DOLPHIN_RES_TYPE="internal",
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)
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assetsenv.Alias("dolphin_internal", dolphin_internal)
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# Blocking animations
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dolphin_blocking = assetsenv.DolphinSymBuilder(
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assetsenv.Dir("compiled"),
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assetsenv.Dir("#/assets/dolphin"),
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DOLPHIN_RES_TYPE="blocking",
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)
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assetsenv.Alias("dolphin_blocking", dolphin_blocking)
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# Protobuf version meta
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proto_ver = assetsenv.ProtoVerBuilder(
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"compiled/protobuf_version.h",
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"#/assets/protobuf/Changelog",
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)
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assetsenv.Depends(proto_ver, proto)
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assetsenv.Alias("proto_ver", proto_ver)
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# Gather everything into a static lib
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assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
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assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
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assetsenv.Install("${LIB_DIST_DIR}", assetslib)
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# Resources for SD card
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if assetsenv["IS_BASE_FIRMWARE"]:
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# External dolphin animations
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dolphin_external = assetsenv.DolphinExtBuilder(
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assetsenv.Dir("#/assets/resources/dolphin"),
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assetsenv.Dir("#/assets/dolphin"),
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DOLPHIN_RES_TYPE="external",
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)
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assetsenv.NoClean(dolphin_external)
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if assetsenv["FORCE"]:
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assetsenv.AlwaysBuild(dolphin_external)
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assetsenv.Alias("dolphin_ext", dolphin_external)
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# Resources manifest
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resources = assetsenv.Command(
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"#/assets/resources/Manifest",
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assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
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action=Action(
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'${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}"',
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"${RESMANIFESTCOMSTR}",
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),
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)
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assetsenv.AlwaysBuild(resources)
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assetsenv.Clean(
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resources,
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assetsenv.Dir("#/assets/resources/apps"),
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)
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# Exporting resources node to external environment
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env["FW_ASSETS_HEADERS"] = assets_parts
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env["FW_RESOURCES"] = resources
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assetsenv.Alias("resources", resources)
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Return("assetslib")
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