26c53f3dfd
* SubGhz: rename save_raw -> read_raw * SubGhz: add manually saving files to read_raw, confirming that saving is unnecessary, refactoring * Format sources * SubGhz: fix runglish Co-authored-by: あく <alleteam@gmail.com>
96 lines
3.6 KiB
C
96 lines
3.6 KiB
C
#include "../subghz_i.h"
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enum SubmenuIndex {
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SubmenuIndexRead = 10,
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SubmenuIndexSaved,
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SubmenuIndexTest,
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SubmenuIndexAddManualy,
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SubmenuIndexFrequencyAnalyzer,
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SubmenuIndexReadRAW,
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};
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void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
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}
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void subghz_scene_start_on_enter(void* context) {
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SubGhz* subghz = context;
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if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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}
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submenu_add_item(
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subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
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submenu_add_item(
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subghz->submenu,
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"Read Raw",
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SubmenuIndexReadRAW,
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subghz_scene_start_submenu_callback,
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subghz);
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submenu_add_item(
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subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
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submenu_add_item(
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subghz->submenu,
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"Add manually",
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SubmenuIndexAddManualy,
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subghz_scene_start_submenu_callback,
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subghz);
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submenu_add_item(
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subghz->submenu,
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"Frequency Analyzer",
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SubmenuIndexFrequencyAnalyzer,
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subghz_scene_start_submenu_callback,
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subghz);
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submenu_add_item(
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subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
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submenu_set_selected_item(
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subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
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}
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bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexReadRAW) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneStart, SubmenuIndexReadRAW);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReadRAW);
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return true;
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} else if(event.event == SubmenuIndexRead) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
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return true;
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} else if(event.event == SubmenuIndexSaved) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
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return true;
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} else if(event.event == SubmenuIndexAddManualy) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
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return true;
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} else if(event.event == SubmenuIndexFrequencyAnalyzer) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneStart, SubmenuIndexFrequencyAnalyzer);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneFrequencyAnalyzer);
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return true;
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} else if(event.event == SubmenuIndexTest) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
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return true;
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}
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}
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return false;
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}
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void subghz_scene_start_on_exit(void* context) {
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SubGhz* subghz = context;
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submenu_clean(subghz->submenu);
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}
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