1242327e14
* ibutton: remove existing key file before saving new * ibutton: save key name in iButtunKey object * ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE * ibutton: clear key when enter one manually * ibutton: change strcpy -> strlcpy Co-authored-by: あく <alleteam@gmail.com>
93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
#include "ibutton-scene-start.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include <callback-connector.h>
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#include <filesystem-api.h>
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typedef enum {
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SubmenuIndexRead,
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SubmenuIndexSaved,
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SubmenuIndexAdd,
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} SubmenuIndex;
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void iButtonSceneStart::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Submenu* submenu = view_manager->get_submenu();
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auto callback = cbc::obtain_connector(this, &iButtonSceneStart::submenu_callback);
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submenu_add_item(submenu, "Read", SubmenuIndexRead, callback, app);
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submenu_add_item(submenu, "Saved", SubmenuIndexSaved, callback, app);
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submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, callback, app);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
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}
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bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
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switch(event->payload.menu_index) {
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case SubmenuIndexRead:
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app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
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break;
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case SubmenuIndexSaved: {
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bool res = app->get_sd_ex_api()->file_select(
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app->get_sd_ex_api()->context,
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"ibutton",
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"*",
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app->get_file_name(),
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app->get_file_name_size());
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if(res) {
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string_t key_str;
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string_init_set_str(key_str, "ibutton/");
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string_cat_str(key_str, app->get_file_name());
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File key_file;
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
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// Read data from file
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// TODO handle false return
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res = app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
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res = app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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res = app->get_fs_api()->file.close(&key_file);
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string_clear(key_str);
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// Set key
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iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
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if(key_type > iButtonKeyType::KeyMetakom) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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app->get_key()->set_name(app->get_file_name());
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app->get_key()->set_type(key_type);
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app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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// TODO add error scene
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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}; break;
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case SubmenuIndexAdd:
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app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
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break;
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}
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneStart::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view = app->get_view_manager();
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Submenu* submenu = view->get_submenu();
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submenu_clean(submenu);
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}
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void iButtonSceneStart::submenu_callback(void* context, uint32_t index) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeMenuSelected;
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event.payload.menu_index = index;
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app->get_view_manager()->send_event(&event);
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} |