917be9c6d3
* Add Auto Lock Time setting * Update .gitignore * Add value_index toolbox module * Auto locking basic implementation * Better AutoLock implementation, edge cases and cleanup * Fix NULL pointer crash * Turn off backlight shortly in locked mode * Re-enable auto lock after pin lock * Correctly handle start when pin locked * Use timer to hide locked hint * Use a single state variable instead of multiple bools * Do not call update callback recursively * Allow input when the Unlocked hint is shown * Add a delay to backlight switch off while locking * Better user input handling * Switch backlight off after pin timeout * Correct grammar in notification settings Co-authored-by: あく <alleteam@gmail.com>
78 lines
1.9 KiB
C
78 lines
1.9 KiB
C
#pragma once
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#include "desktop.h"
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#include "animations/animation_manager.h"
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#include "views/desktop_view_pin_timeout.h"
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#include "views/desktop_view_pin_input.h"
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#include "views/desktop_view_locked.h"
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#include "views/desktop_view_main.h"
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#include "views/desktop_view_first_start.h"
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#include "views/desktop_view_lock_menu.h"
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#include "views/desktop_view_debug.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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#include <loader/loader.h>
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#include <notification/notification_app.h>
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#define STATUS_BAR_Y_SHIFT 13
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typedef enum {
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DesktopViewIdMain,
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DesktopViewIdLockMenu,
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DesktopViewIdLocked,
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DesktopViewIdDebug,
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DesktopViewIdFirstStart,
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DesktopViewIdHwMismatch,
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DesktopViewIdPinInput,
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DesktopViewIdPinTimeout,
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DesktopViewIdTotal,
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} DesktopViewId;
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struct Desktop {
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// Scene
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FuriThread* scene_thread;
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// GUI
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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DesktopFirstStartView* first_start_view;
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Popup* hw_mismatch_popup;
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DesktopLockMenuView* lock_menu;
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DesktopDebugView* debug_view;
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DesktopViewLocked* locked_view;
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DesktopMainView* main_view;
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DesktopViewPinTimeout* pin_timeout_view;
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ViewStack* main_view_stack;
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ViewStack* locked_view_stack;
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DesktopSettings settings;
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DesktopViewPinInput* pin_input_view;
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ViewPort* lock_viewport;
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AnimationManager* animation_manager;
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Loader* loader;
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NotificationApp* notification;
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FuriPubSubSubscription* app_start_stop_subscription;
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FuriPubSub* input_events_pubsub;
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FuriPubSubSubscription* input_events_subscription;
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osTimerId_t auto_lock_timer;
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};
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Desktop* desktop_alloc();
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void desktop_free(Desktop* desktop);
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void desktop_lock(Desktop* desktop);
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void desktop_unlock(Desktop* desktop);
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