flipperzero-firmware/applications/storage/filesystem-api-internal.h
Albert Kharisov a39002ce22
[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00

193 lines
6.6 KiB
C

#pragma once
#include <furi.h>
#include "filesystem-api-defines.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Structure that hold file index and returned api errors */
struct File {
uint32_t file_id; /**< File ID for internal references */
FS_Error error_id; /**< Standart API error from FS_Error enum */
int32_t internal_error_id; /**< Internal API error value */
void* storage;
};
/** File api structure
* @var FS_File_Api::open
* @brief Open file
* @param file pointer to file object, filled by api
* @param path path to file
* @param access_mode access mode from FS_AccessMode
* @param open_mode open mode from FS_OpenMode
* @return success flag
*
* @var FS_File_Api::close
* @brief Close file
* @param file pointer to file object
* @return success flag
*
* @var FS_File_Api::read
* @brief Read bytes from file to buffer
* @param file pointer to file object
* @param buff pointer to buffer for reading
* @param bytes_to_read how many bytes to read, must be smaller or equal to buffer size
* @return how many bytes actually has been readed
*
* @var FS_File_Api::write
* @brief Write bytes from buffer to file
* @param file pointer to file object
* @param buff pointer to buffer for writing
* @param bytes_to_read how many bytes to write, must be smaller or equal to buffer size
* @return how many bytes actually has been writed
*
* @var FS_File_Api::seek
* @brief Move r/w pointer
* @param file pointer to file object
* @param offset offset to move r/w pointer
* @param from_start set offset from start, or from current position
* @return success flag
*
* @var FS_File_Api::tell
* @brief Get r/w pointer position
* @param file pointer to file object
* @return current r/w pointer position
*
* @var FS_File_Api::truncate
* @brief Truncate file size to current r/w pointer position
* @param file pointer to file object
* @return success flag
*
* @var FS_File_Api::size
* @brief Fet file size
* @param file pointer to file object
* @return file size
*
* @var FS_File_Api::sync
* @brief Write file cache to storage
* @param file pointer to file object
* @return success flag
*
* @var FS_File_Api::eof
* @brief Checks that the r/w pointer is at the end of the file
* @param file pointer to file object
* @return end of file flag
*/
typedef struct {
bool (*open)(
void* context,
File* file,
const char* path,
FS_AccessMode access_mode,
FS_OpenMode open_mode);
bool (*close)(void* context, File* file);
uint16_t (*read)(void* context, File* file, void* buff, uint16_t bytes_to_read);
uint16_t (*write)(void* context, File* file, const void* buff, uint16_t bytes_to_write);
bool (*seek)(void* context, File* file, uint32_t offset, bool from_start);
uint64_t (*tell)(void* context, File* file);
bool (*truncate)(void* context, File* file);
uint64_t (*size)(void* context, File* file);
bool (*sync)(void* context, File* file);
bool (*eof)(void* context, File* file);
} FS_File_Api;
/** Dir api structure
* @var FS_Dir_Api::open
* @brief Open directory to get objects from
* @param file pointer to file object, filled by api
* @param path path to directory
* @return success flag
*
* @var FS_Dir_Api::close
* @brief Close directory
* @param file pointer to file object
* @return success flag
*
* @var FS_Dir_Api::read
* @brief Read next object info in directory
* @param file pointer to file object
* @param fileinfo pointer to readed FileInfo, can be NULL
* @param name pointer to name buffer, can be NULL
* @param name_length name buffer length
* @return success flag (if next object not exist also returns false and set error_id to FSE_NOT_EXIST)
*
* @var FS_Dir_Api::rewind
* @brief Rewind to first object info in directory
* @param file pointer to file object
* @return success flag
*/
typedef struct {
bool (*open)(void* context, File* file, const char* path);
bool (*close)(void* context, File* file);
bool (*read)(void* context, File* file, FileInfo* fileinfo, char* name, uint16_t name_length);
bool (*rewind)(void* context, File* file);
} FS_Dir_Api;
/** Common api structure
* @var FS_Common_Api::stat
* @brief Open directory to get objects from
* @param path path to file/directory
* @param fileinfo pointer to readed FileInfo, can be NULL
* @param name pointer to name buffer, can be NULL
* @param name_length name buffer length
* @return FS_Error error info
*
* @var FS_Common_Api::remove
* @brief Remove file/directory from storage,
* directory must be empty,
* file/directory must not be opened,
* file/directory must not have FSF_READ_ONLY flag
* @param path path to file/directory
* @return FS_Error error info
*
* @var FS_Common_Api::rename
* @brief Rename file/directory,
* file/directory must not be opened
* @param path path to file/directory
* @return FS_Error error info
*
* @var FS_Common_Api::mkdir
* @brief Create new directory
* @param path path to new directory
* @return FS_Error error info
*
* @var FS_Common_Api::fs_info
* @brief Get total and free space storage values
* @param fs_path path of fs
* @param total_space pointer to total space value
* @param free_space pointer to free space value
* @return FS_Error error info
*/
typedef struct {
FS_Error (*stat)(void* context, const char* path, FileInfo* fileinfo);
FS_Error (*remove)(void* context, const char* path);
FS_Error (*rename)(void* context, const char* old_path, const char* new_path);
FS_Error (*mkdir)(void* context, const char* path);
FS_Error (
*fs_info)(void* context, const char* fs_path, uint64_t* total_space, uint64_t* free_space);
} FS_Common_Api;
/** Errors api structure
* @var FS_Error_Api::get_desc
* @brief Get error description text
* @param error_id FS_Error error id (for fire/dir functions result can be obtained from File.error_id)
* @return pointer to description text
*/
typedef struct {
const char* (*get_desc)(void* context, FS_Error error_id);
} FS_Error_Api;
/** Full filesystem api structure */
typedef struct {
FS_File_Api file;
FS_Dir_Api dir;
FS_Common_Api common;
FS_Error_Api error;
void* context;
} FS_Api;
#ifdef __cplusplus
}
#endif