flipperzero-firmware/assets
hedger e02040107b
[FL-2263] Flasher service & RAM exec (#1006)
* WIP on stripping fw
* Compact FW build - use RAM_EXEC=1 COMPACT=1 DEBUG=0
* Fixed uninitialized storage struct; small fixes to compact fw
* Flasher srv w/mocked flash ops
* Fixed typos & accomodated FFF changes
* Alternative fw startup branch
* Working load & jmp to RAM fw
* +manifest processing for stage loader; + crc verification for stage payload
* Fixed questionable code & potential leaks
* Lowered screen update rate; added radio stack update stubs; working dfu write
* Console EP with manifest & stage validation
* Added microtar lib; minor ui fixes for updater
* Removed microtar
* Removed mtar #2
* Added a better version of microtar
* TAR archive api; LFS backup & restore core
* Recursive backup/restore
* LFS worker thread
* Added system apps to loader - not visible in UI; full update process with restarts
* Typo fix
* Dropped BL & f6; tooling for updater WIP
* Minor py fixes
* Minor fixes to make it build after merge
* Ported flash workaround from BL + fixed visuals
* Minor cleanup
* Chmod + loader app search fix
* Python linter fix
* Removed usb stuff & float read support for staged loader == -10% of binary size
* Added backup/restore & update pb requests
* Added stub impl to RPC for backup/restore/update commands
* Reworked TAR to use borrowed Storage api; slightly reduced build size by removing `static string`; hidden update-related RPC behind defines
* Moved backup&restore to storage
* Fixed new message types
* Backup/restore/update RPC impl
* Moved furi_hal_crc to LL; minor fixes
* CRC HAL rework to LL
* Purging STM HAL
* Brought back minimal DFU boot mode (no gui); additional crc state checks
* Added splash screen, BROKEN usb function
* Clock init rework WIP
* Stripped graphics from DFU mode
* Temp fix for unused static fun
* WIP update picker - broken!
* Fixed UI
* Bumping version
* Fixed RTC setup
* Backup to update folder instead of ext root
* Removed unused scenes & more usb remnants from staged loader
* CI updates
* Fixed update bundle name
* Temporary restored USB handler
* Attempt to prevent .text corruption
* Comments on how I spent this Saturday
* Added update file icon
* Documentation updates
* Moved common code to lib folder
* Storage: more unit tests
* Storage: blocking dir open, differentiate file and dir when freed.
* Major refactoring; added input processing to updater to allow retrying on failures (not very useful prob). Added API for extraction of thread return value
* Removed re-init check for manifest
* Changed low-level path manipulation to toolbox/path.h; makefile cleanup; tiny fix in lint.py
* Increased update worker stack size
* Text fixes in backup CLI
* Displaying number of update stages to run; removed timeout in handling errors
* Bumping version
* Added thread cleanup for spawner thread
* Updated build targets to exclude firmware bundle from 'ALL'
* Fixed makefile for update_package; skipping VCP init for update mode (ugly)
* Switched github build from ALL to update_package
* Added +x for dist_update.sh
* Cli: add total heap size to "free" command
* Moved (RAM) suffix to build version instead of git commit no.
* DFU comment
* Some fixes suggested by clang-tidy
* Fixed recursive PREFIX macro
* Makefile: gather all new rules in updater namespace. FuriHal: rename bootloader to boot, isr safe delays
* Github: correct build target name in firmware build
* FuriHal: move target switch to boot
* Makefile: fix firmware flash
* Furi, FuriHal: move kernel start to furi, early init
* Drop bootloader related stuff
* Drop cube. Drop bootloader linker script.
* Renamed update_hl, moved constants to #defines
* Moved update-related boot mode to separate bitfield
* Reworked updater cli to single entry point; fixed crash on tar cleanup
* Added Python replacement for dist shell scripts
* Linter fixes for dist.py +x
* Fixes for environment suffix
* Dropped bash scripts
* Added dirty build flag to version structure & interfaces
* Version string escapes
* Fixed flag logic in dist.py; added support for App instances being imported and not terminating the whole program
* Fixed fw address in ReadMe.md
* Rpc: fix crash on double screen start
* Return back original boot behavior and fix jump to system bootloader
* Cleanup code, add error sequence for RTC
* Update firmware readme
* FuriHal: drop boot, restructure RTC registers usage and add header register check
* Furi goes first
* Toolchain: add ccache support
* Renamed update bundle dir

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-04-13 23:50:25 +03:00
..
compiled [FL-2263] Flasher service & RAM exec (#1006) 2022-04-13 23:50:25 +03:00
dolphin Add animations: box, cry, read, hack (#990) 2022-02-10 22:06:45 +03:00
icons [FL-2263] Flasher service & RAM exec (#1006) 2022-04-13 23:50:25 +03:00
protobuf@0403ae1ba7 [FL-2297, FL-2289] Power info command, Validator fixes (#1097) 2022-04-07 18:00:45 +03:00
resources [FL-1396] Mifare Classic read (#1034) 2022-03-24 01:14:34 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-2263] Flasher service & RAM exec (#1006) 2022-04-13 23:50:25 +03:00
Makefile [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ReadMe.md [FL-2188] Fix Desktop crush: stub dolphin stats (#950) 2022-01-10 22:46:20 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.