d5f791b1fa
* Add Audio universal remote * Add signal library for Audio Universal Remote * Update UniversalRemotes.md * Added IR profile for Samsung K450 soundbar (#1892) * Add symbols to API file * Rearrange Audio remote buttons * Add new icons, remove old ones * Remove old signals, add new ones * Add universal audio remote to CLI, refactor code * Improve help text * Correct formatting * Update UniversalRemotes.md * Furi: restore correct api_symbols.csv version Co-authored-by: Alexei Humeniy <yo@ahumeniy.net> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
66 lines
2.0 KiB
C
66 lines
2.0 KiB
C
#include "../infrared_i.h"
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typedef enum {
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SubmenuIndexUniversalTV,
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SubmenuIndexUniversalAC,
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SubmenuIndexUniversalAudio,
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} SubmenuIndex;
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static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_universal_on_enter(void* context) {
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Infrared* infrared = context;
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Submenu* submenu = infrared->submenu;
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submenu_add_item(
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submenu,
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"TVs",
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SubmenuIndexUniversalTV,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Audio Players",
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SubmenuIndexUniversalAudio,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Air Conditioners",
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SubmenuIndexUniversalAC,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_set_selected_item(submenu, 0);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexUniversalTV) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
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consumed = true;
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} else if(event.event == SubmenuIndexUniversalAC) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC);
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consumed = true;
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} else if(event.event == SubmenuIndexUniversalAudio) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalAudio);
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_universal_on_exit(void* context) {
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Infrared* infrared = context;
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submenu_reset(infrared->submenu);
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}
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