a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
50 lines
1.0 KiB
C
50 lines
1.0 KiB
C
#pragma once
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#include <furi/pubsub.h>
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#include <stdbool.h>
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typedef struct Loader Loader;
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typedef enum {
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LoaderStatusOk,
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LoaderStatusErrorAppStarted,
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LoaderStatusErrorUnknownApp,
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LoaderStatusErrorInternal,
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} LoaderStatus;
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typedef enum {
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LoaderEventTypeApplicationStarted,
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LoaderEventTypeApplicationStopped
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} LoaderEventType;
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typedef struct {
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LoaderEventType type;
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} LoaderEvent;
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/** Start application
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* @param name - application name
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* @param args - application arguments
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* @retval true on success
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*/
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LoaderStatus loader_start(Loader* instance, const char* name, const char* args);
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/** Lock application start
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* @retval true on success
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*/
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bool loader_lock(Loader* instance);
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/** Unlock application start */
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void loader_unlock(Loader* instance);
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/** Get loader lock status */
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bool loader_is_locked(Loader* instance);
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/** Show primary loader */
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void loader_show_menu();
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/** Show primary loader */
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void loader_update_menu();
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/** Show primary loader */
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FuriPubSub* loader_get_pubsub();
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