gornekich 420c03bb58
[FL-1720] BLE GUI refactoring (#678)
* dialog_ex: add clean method, fix documentation
* application: add bt debug and settings application
* bt: add debug application
* bt: add settings application
* bt: rework bt service
* bt debug: fix carrier debug app
* assets: add debug animation to main menu
* bt debug: fix bt packet test
* bt service: rework bt service
* bt: cleanup
* Assets: fix spelling
* Ble: wait for core 2 startup complete before initializing radio stack.
* Accessor: remove dead code, switch port PA6 to PA4, because interrupt line 6 is used by down button.
* FuriHal: assert interrupt line on add_int_callback.
* Bt: update icon on core2 startup complete.

Co-authored-by: あく <alleteam@gmail.com>
2021-09-02 02:22:40 +03:00
..
2021-08-20 22:56:43 +03:00
2021-08-17 13:38:47 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.