0b14db4fb3
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
60 lines
1.3 KiB
C
60 lines
1.3 KiB
C
#pragma once
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#include <gui/view.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Text input anonymous structure */
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typedef struct TextInput TextInput;
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typedef void (*TextInputCallback)(void* context, char* text);
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/**
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* @brief Allocate and initialize text input
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* This text input is used to enter string
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*
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*/
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TextInput* text_input_alloc();
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/**
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* @brief Deinitialize and free text input
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*
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* @param text_input - Text input instance
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*/
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void text_input_free(TextInput* text_input);
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/**
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* @brief Get text input view
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*
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* @param text_input - Text input instance
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* @return View instance that can be used for embedding
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*/
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View* text_input_get_view(TextInput* text_input);
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/**
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* @brief Set text input result callback
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*
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* @param text_input - Text input instance
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* @param callback - callback fn
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* @param callback_context - callback context
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* @param text - text buffer to use
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* @param max_text_length - text buffer length
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*/
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void text_input_set_result_callback(
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TextInput* text_input,
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TextInputCallback callback,
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void* callback_context,
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char* text,
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uint8_t max_text_length);
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/**
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* @brief Set text input header text
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*
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* @param text input - Text input instance
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* @param text - text to be shown
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*/
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void text_input_set_header_text(TextInput* text_input, const char* text);
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#ifdef __cplusplus
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}
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#endif |