flipperzero-firmware/applications/gui/elements.c
SG 1daef3d025
new iButton app (#328)
* rename old ibutton app to ibutton-test

* more renames

* updated onewire library compilation condition

* add submenu_clean subroutine

* add index for submenu callback

* c++ guard for gui modules

* add released ibutton app

* fix the position of the submenu window if there are too few items

* iButton app basis

* negative icon position info

* fix submenu_clean subroutine

* add ibutton app to applications makefile

* add onewire key read routine to read mode

* rename mode to scene

* rename files and folder (mode to scene)

* rename ibutton view to view manager

* rename get_view to get_view_manager

* cpp guards

* key read, store and notify features

* syntax fix

* make iButtonScene functions pure virtual

* fix syntax

* add text store, add new scene (crc error)

* not a key scene

* syntax fix

* read success scene

* app, switching to the previous scene with the number of scenes to be skipped

* scene whith menu when key is readed

* fix font height calculation, fix offsets

* add key write scene

* view_dispatcher_remove_view subroutine

* generic pause/resume os methods

* fix furi_assert usage

* key store, worker

* fix pointer comparsion

* saved keys, saved key action scenes

* key delete/confirm delete scenes and routines

* use last input subsystem changes

* fix syntax

* fix new model usage in submenu

* fix includes

* use vibro pin

* use stored key name if valid

* emulate scene

* random name generator

* name and save readed key scenes, new icon

* fix icon position

* fix text scene exit

* fix naming, fix text placement, new info scene

* state-driven cyfral decoder

* better cyfral decoder

* better cyfral decoder

* one wire: search command set

* metakom decoder

* more key types

* add next scene to error scenes

* universal key reader

* use new key reader

* syntax fix

* warning fix

* byte input module template

* new thread and insomnia api usage

* New element: slightly rounded frame

* Use elements_slightly_rounded_frame in text input

* Gui test app: byte input usage

* Byte input module: data drawing and selection

* Byte input: comment currently unused fns

* remove volatile qualifier

* base byte input realisation

* App gui test: remove internal fns visibility

* Byne input, final version

* test install gcc-arm-none-eabi-10-2020-q4-major

* test install gcc-arm-none-eabi-10-2020-q4-major

* App iButton: byte input view managment

* App iButton: add key manually scenes

* App iButton: rename scenes, add popup timeout

* App iButton: use new scenes, new fn for rollback to specific prevous scene.

* App iButton: remove byte input view on app exit

* App iButton: edit key scene

* Module byte input: reduce swintch value to uint8_t

* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch

* Icons: new small arrows

* Module byte input: new arrangement of elements

* OneWire slave lib: fix deattach sequence

* App iButton: pulse sequencer

* App iButton: add more keys to store

* App iButton: split key worker to separate read/write/emulate entitys

* App iButton: use new read/emulate entities

* fix callback pointer saving

* App iButton: use KeyReader error enum instead of KeyWorker error list handling

* App iButton: do not use insomnia fns in pulse sequencer

* App iButton: use KeyReader error enum in read scene

* OneWire slave lib: more READ ROM command variants, call callback only if positive result

* GPIO resources: add external gpio

* App SD/NFC: removed application

* App iButton-test: update to new light api

* App iButton: update to new light-api

* Outdated apps: add api-light-usage

* Gpio: update SD card CS pin settings

* API-power: added fns to disable/enable external 3v3 dc-dc

* API-gpio: separated SD card detect routines

* Resources: removed sd cs pin

* SD card: low level init now resets card power supply

* App SD-filesystem: use new card detect fns

* SD card: fix low level init headers

* SD card: more realilable low level init, power reset, exit from command read cycle conditionally

* App SD-filesystem: led notifiers, init cycling

* SD card: backport to F4

* Api PWM: add c++ guards

* App iButton: yellow blink in emulate scene, vibro on

* App iButton: one wire keys command set

* App iButton: successful write scene

* App iButton: key writer

* App iButton: syntax fix

* App iButton: notify write success

* App iButton: fix double scene change

* SD card: handle eject in init sequence

* SD card: api to set level on detect gpio

* SPI: api to set state on bus pins

* SD card: set low state on bus pins while power reset

* File select: init

* File select: fix input consuming

* SD Card: fixed dir open api error

* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.

* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.

* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)

* GUI: File select module.

* App iButton-test: remove obsolete app

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 15:45:18 +03:00

211 lines
7.5 KiB
C

#include "elements.h"
#include <assets_icons.h>
#include <gui/icon_i.h>
#include <m-string.h>
#include <furi.h>
#include "canvas_i.h"
#include <string.h>
void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) {
furi_assert(canvas);
uint8_t width = canvas_width(canvas);
uint8_t height = canvas_height(canvas);
// prevent overflows
canvas_set_color(canvas, ColorWhite);
canvas_draw_box(canvas, width - 3, 0, 3, height);
// dot line
canvas_set_color(canvas, ColorBlack);
for(uint8_t i = 0; i < height; i += 2) {
canvas_draw_dot(canvas, width - 2, i);
}
// Position block
if(total) {
uint8_t block_h = ((float)height) / total;
canvas_draw_box(canvas, width - 3, block_h * pos, 3, block_h);
}
}
void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
canvas_draw_line(canvas, x + 2, y, x + width - 2, y);
canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
canvas_draw_line(canvas, x, y + 2, x, y + height - 2);
canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
canvas_draw_dot(canvas, x + 1, y + 1);
}
void elements_button_left(Canvas* canvas, const char* str) {
const uint8_t button_height = 13;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const IconData* icon = assets_icons_get_data(I_ButtonLeft_4x7);
const uint8_t icon_offset = 6;
const uint8_t icon_width_with_offset = icon->width + icon_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = 0;
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_icon_name(
canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonLeft_4x7);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}
void elements_button_right(Canvas* canvas, const char* str) {
const uint8_t button_height = 13;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const IconData* icon = assets_icons_get_data(I_ButtonRight_4x7);
const uint8_t icon_offset = 6;
const uint8_t icon_width_with_offset = icon->width + icon_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = canvas_width(canvas);
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x - button_width, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x - button_width - 1, y, x - button_width - 1, y - button_height + 0);
canvas_draw_line(canvas, x - button_width - 2, y, x - button_width - 2, y - button_height + 1);
canvas_draw_line(canvas, x - button_width - 3, y, x - button_width - 3, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_str(canvas, x - button_width + horizontal_offset, y - vertical_offset, str);
canvas_draw_icon_name(
canvas,
x - horizontal_offset - icon->width,
y - button_height + vertical_offset,
I_ButtonRight_4x7);
canvas_invert_color(canvas);
}
void elements_button_center(Canvas* canvas, const char* str) {
const uint8_t button_height = 13;
const uint8_t vertical_offset = 3;
const uint8_t horizontal_offset = 3;
const uint8_t string_width = canvas_string_width(canvas, str);
const IconData* icon = assets_icons_get_data(I_ButtonCenter_7x7);
const uint8_t icon_offset = 6;
const uint8_t icon_width_with_offset = icon->width + icon_offset;
const uint8_t button_width = string_width + horizontal_offset * 2 + icon_width_with_offset;
const uint8_t x = (canvas_width(canvas) - button_width) / 2;
const uint8_t y = canvas_height(canvas);
canvas_draw_box(canvas, x, y - button_height, button_width, button_height);
canvas_draw_line(canvas, x - 1, y, x - 1, y - button_height + 0);
canvas_draw_line(canvas, x - 2, y, x - 2, y - button_height + 1);
canvas_draw_line(canvas, x - 3, y, x - 3, y - button_height + 2);
canvas_draw_line(canvas, x + button_width + 0, y, x + button_width + 0, y - button_height + 0);
canvas_draw_line(canvas, x + button_width + 1, y, x + button_width + 1, y - button_height + 1);
canvas_draw_line(canvas, x + button_width + 2, y, x + button_width + 2, y - button_height + 2);
canvas_invert_color(canvas);
canvas_draw_icon_name(
canvas, x + horizontal_offset, y - button_height + vertical_offset, I_ButtonCenter_7x7);
canvas_draw_str(
canvas, x + horizontal_offset + icon_width_with_offset, y - vertical_offset, str);
canvas_invert_color(canvas);
}
void elements_multiline_text_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_height = canvas_current_font_height(canvas) + 2;
string_t str;
string_init(str);
const char* start = text;
char* end;
// get lines count
uint8_t i, lines_count;
for(i = 0, lines_count = 0; text[i]; i++) lines_count += (text[i] == '\n');
switch(vertical) {
case AlignBottom:
y -= font_height * lines_count;
break;
case AlignCenter:
y -= (font_height * lines_count) / 2;
break;
case AlignTop:
default:
break;
}
do {
end = strchr(start, '\n');
if(end) {
string_set_strn(str, start, end - start);
} else {
string_set_str(str, start);
}
canvas_draw_str_aligned(canvas, x, y, horizontal, vertical, string_get_cstr(str));
start = end + 1;
y += font_height;
} while(end);
string_clear(str);
}
void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, char* text) {
furi_assert(canvas);
furi_assert(text);
uint8_t font_height = canvas_current_font_height(canvas);
string_t str;
string_init(str);
char* start = text;
char* end;
do {
end = strchr(start, '\n');
if(end) {
string_set_strn(str, start, end - start);
} else {
string_set_str(str, start);
}
canvas_draw_str(canvas, x, y, string_get_cstr(str));
start = end + 1;
y += font_height;
} while(end);
string_clear(str);
}
void elements_slightly_rounded_frame(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas_draw_frame(canvas, x, y, width, height);
canvas_invert_color(canvas);
canvas_draw_dot(canvas, x, y);
canvas_draw_dot(canvas, x + width - 1, y + height - 1);
canvas_draw_dot(canvas, x + width - 1, y);
canvas_draw_dot(canvas, x, y + height - 1);
canvas_invert_color(canvas);
}