* infrared: add Kaseikyo IR protocol Add Kaseikyo IR protocol support. This protocol is also called the Panasonic protocol and is used by a number of manufacturers including Denon. The protocol includes a vendor field and a number of fields that are vendor specific. To support the format of address+command used by flipper the vendor+genre1+genre2+id fields are encoded into the address while the data is used for the command. There are older versions of the protocol that used a reverse bit order that are not supported. Protocol information: - https://github.com/Arduino-IRremote/Arduino-IRremote/blob/master/src/ir_Kaseikyo.hpp - http://www.hifi-remote.com/johnsfine/DecodeIR.html#Kaseikyo - https://www.denon.com/-/media/files/documentmaster/denonna/avr-x3700h_avc-x3700h_ir_code_v01_04062020.doc * Format and add unit test to Kaseikyo IR codec. Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
compiled- Output folder made for compiled assets, after building project, inbuilddirectory.dolphin- Dolphin game assets sources. Goes tocompiledandresourcesfolders inbuilddirectory.icons- Icons sources. Goes tocompiledfolder inbuilddirectory.protobuf- Protobuf sources. Goes tocompiledfolder inbuilddirectory.resources- Assets that is going to be provisioned to SD card.slideshow- One-time slideshows for desktopunit_tests- Some pre-defined signals for testing purposes.