flipperzero-firmware/assets
gornekich 827d99dde3
[FL-1922] Assets compression (#773)
* lib: add heatshrink compress library
* canvas: new icons format
* scripts: add icons compression to assets generation script
* assets: update assets
* furi-hal: introduce furi-hal-compress
* canvas: rework icon drawing with furi-hal-compress
* lib: rework heatshrink lib for dynamic buffer allocation API
* furi-hal-compress: add encode and decode API
* furi-hal-compress: working decode
* furi-hal-compress: support f6 target
* scripts: format sources
* furi-hal-compress: fix incorrect encoder reset
* furi-hal: add compress initialization to f6 target

Co-authored-by: あく <alleteam@gmail.com>
2021-10-21 17:46:36 +03:00
..
compiled [FL-1922] Assets compression (#773) 2021-10-21 17:46:36 +03:00
icons Archive: fix delete from favorites tab (#752) 2021-10-12 16:09:34 +03:00
protobuf@8e6db414be [FL-1946] RPC App launch (#758) 2021-10-13 18:39:37 +03:00
resources
.gitignore
assets.mk [FL-1792] RPC service (#698) 2021-10-12 14:48:34 +03:00
Makefile [FL-1721] Bluetooth refactoring (#747) 2021-10-12 19:41:42 +03:00
ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.