827d99dde3
* lib: add heatshrink compress library * canvas: new icons format * scripts: add icons compression to assets generation script * assets: update assets * furi-hal: introduce furi-hal-compress * canvas: rework icon drawing with furi-hal-compress * lib: rework heatshrink lib for dynamic buffer allocation API * furi-hal-compress: add encode and decode API * furi-hal-compress: working decode * furi-hal-compress: support f6 target * scripts: format sources * furi-hal-compress: fix incorrect encoder reset * furi-hal: add compress initialization to f6 target Co-authored-by: あく <alleteam@gmail.com> |
||
---|---|---|
.. | ||
compiled | ||
icons | ||
protobuf@8e6db414be | ||
resources | ||
.gitignore | ||
assets.mk | ||
Makefile | ||
ReadMe.md |
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Important notes
Don't include assets that you are not using, compiller is not going to strip unusued assets.