836de3df16
* Ibutton GUI fixes * Fix memory leak in lfRFID write Co-authored-by: あく <alleteam@gmail.com>
111 lines
3.8 KiB
C
111 lines
3.8 KiB
C
#include "../ibutton_i.h"
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#include <core/log.h>
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#include <dolphin/dolphin.h>
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#include <toolbox/path.h>
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#define EMULATE_TIMEOUT_TICKS 10
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static void ibutton_scene_emulate_callback(void* context, bool emulated) {
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iButton* ibutton = context;
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if(emulated) {
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view_dispatcher_send_custom_event(
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ibutton->view_dispatcher, iButtonCustomEventWorkerEmulated);
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}
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}
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void ibutton_scene_emulate_on_enter(void* context) {
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iButton* ibutton = context;
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Widget* widget = ibutton->widget;
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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string_t key_name;
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string_init(key_name);
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if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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path_extract_filename(ibutton->file_path, key_name, true);
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}
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DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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// check that stored key has name
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if(!string_empty_p(key_name)) {
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ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
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} else {
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// if not, show key data
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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ibutton_text_store_set(
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ibutton,
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"%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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break;
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case iButtonKeyCyfral:
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ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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break;
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case iButtonKeyMetakom:
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ibutton_text_store_set(
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ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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break;
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}
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}
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widget_add_string_multiline_element(
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widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
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widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
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widget_add_text_box_element(
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widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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ibutton_worker_emulate_set_callback(
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ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
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ibutton_worker_emulate_start(ibutton->key_worker, key);
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string_clear(key_name);
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ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
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}
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bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
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if(cnt > 0) {
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cnt--;
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if(cnt == 0) {
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ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
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}
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scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
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}
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventWorkerEmulated) {
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if(scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate) == 0) {
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ibutton_notification_message(ibutton, iButtonNotificationMessageYellowBlink);
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}
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scene_manager_set_scene_state(
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ibutton->scene_manager, iButtonSceneEmulate, EMULATE_TIMEOUT_TICKS);
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}
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}
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return consumed;
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}
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void ibutton_scene_emulate_on_exit(void* context) {
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iButton* ibutton = context;
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ibutton_worker_stop(ibutton->key_worker);
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widget_reset(ibutton->widget);
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ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
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}
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