b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
101 lines
4.3 KiB
C
101 lines
4.3 KiB
C
#include "../infrared_i.h"
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#include "gui/canvas.h"
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typedef enum {
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InfraredRpcStateIdle,
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InfraredRpcStateLoaded,
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InfraredRpcStateSending,
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} InfraredRpcState;
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void infrared_scene_rpc_on_enter(void* context) {
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Infrared* infrared = context;
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Popup* popup = infrared->popup;
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popup_set_header(popup, "Infrared", 89, 42, AlignCenter, AlignBottom);
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popup_set_text(popup, "RPC mode", 89, 44, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 12, &I_RFIDDolphinSend_97x61);
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popup_set_context(popup, context);
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popup_set_callback(popup, infrared_popup_closed_callback);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
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scene_manager_set_scene_state(infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateIdle);
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notification_message(infrared->notifications, &sequence_display_backlight_on);
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}
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bool infrared_scene_rpc_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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InfraredRpcState state =
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scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneRpc);
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if(event.event == InfraredCustomEventTypeBackPressed) {
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view_dispatcher_stop(infrared->view_dispatcher);
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} else if(event.event == InfraredCustomEventTypePopupClosed) {
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view_dispatcher_stop(infrared->view_dispatcher);
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} else if(event.event == InfraredCustomEventTypeRpcLoad) {
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bool result = false;
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const char* arg = rpc_system_app_get_data(infrared->rpc_ctx);
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if(arg && (state == InfraredRpcStateIdle)) {
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string_set_str(infrared->file_path, arg);
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result = infrared_remote_load(infrared->remote, infrared->file_path);
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if(result) {
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scene_manager_set_scene_state(
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infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateLoaded);
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}
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}
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const char* remote_name = infrared_remote_get_name(infrared->remote);
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infrared_text_store_set(infrared, 0, "loaded\n%s", remote_name);
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popup_set_text(
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infrared->popup, infrared->text_store[0], 89, 44, AlignCenter, AlignTop);
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rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventLoadFile, result);
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} else if(event.event == InfraredCustomEventTypeRpcButtonPress) {
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bool result = false;
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const char* arg = rpc_system_app_get_data(infrared->rpc_ctx);
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if(arg && (state == InfraredRpcStateLoaded)) {
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size_t button_index = 0;
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if(infrared_remote_find_button_by_name(infrared->remote, arg, &button_index)) {
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infrared_tx_start_button_index(infrared, button_index);
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result = true;
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scene_manager_set_scene_state(
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infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateSending);
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}
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}
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rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventButtonRelease, result);
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} else if(event.event == InfraredCustomEventTypeRpcButtonRelease) {
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bool result = false;
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if(state == InfraredRpcStateSending) {
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infrared_tx_stop(infrared);
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result = true;
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scene_manager_set_scene_state(
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infrared->scene_manager, InfraredSceneRpc, InfraredRpcStateLoaded);
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}
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rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventButtonRelease, result);
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} else if(event.event == InfraredCustomEventTypeRpcExit) {
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scene_manager_stop(infrared->scene_manager);
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view_dispatcher_stop(infrared->view_dispatcher);
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rpc_system_app_confirm(infrared->rpc_ctx, RpcAppEventAppExit, true);
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} else if(event.event == InfraredCustomEventTypeRpcSessionClose) {
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scene_manager_stop(infrared->scene_manager);
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view_dispatcher_stop(infrared->view_dispatcher);
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}
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}
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return consumed;
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}
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void infrared_scene_rpc_on_exit(void* context) {
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Infrared* infrared = context;
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if(scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneRpc) ==
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InfraredRpcStateSending) {
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infrared_tx_stop(infrared);
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}
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popup_reset(infrared->popup);
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}
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