84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
34 lines
902 B
C
34 lines
902 B
C
#pragma once
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#include <gui/view.h>
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#include "desktop_events.h"
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#define HINT_TIMEOUT 2
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typedef struct DesktopLockMenuView DesktopLockMenuView;
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typedef void (*DesktopLockMenuViewCallback)(DesktopEvent event, void* context);
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struct DesktopLockMenuView {
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View* view;
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DesktopLockMenuViewCallback callback;
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void* context;
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};
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typedef struct {
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uint8_t idx;
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uint8_t hint_timeout;
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bool pin_set;
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} DesktopLockMenuViewModel;
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void desktop_lock_menu_set_callback(
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DesktopLockMenuView* lock_menu,
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DesktopLockMenuViewCallback callback,
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void* context);
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View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
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void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set);
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void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu);
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DesktopLockMenuView* desktop_lock_menu_alloc();
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void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);
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