flipperzero-firmware/applications/ibutton/scene
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
..
ibutton_scene_add_type.cpp [FL-2204] Bluetooth forget devices (#967) 2022-01-21 20:32:03 +03:00
ibutton_scene_add_type.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_add_value.cpp [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ibutton_scene_add_value.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_delete_confirm.cpp iButton fix data layout (#953) 2022-01-11 20:45:49 +03:00
ibutton_scene_delete_confirm.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_delete_success.cpp Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_delete_success.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_emulate.cpp [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ibutton_scene_emulate.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_generic.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_info.cpp iButton fix data layout (#953) 2022-01-11 20:45:49 +03:00
ibutton_scene_info.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_read_crc_error.cpp Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_read_crc_error.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_read_not_key_error.cpp Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_read_not_key_error.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_read_success.cpp [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ibutton_scene_read_success.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_read.cpp [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ibutton_scene_read.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_readed_key_menu.cpp [FL-2204] Bluetooth forget devices (#967) 2022-01-21 20:32:03 +03:00
ibutton_scene_readed_key_menu.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_save_name.cpp [FL-2204] Bluetooth forget devices (#967) 2022-01-21 20:32:03 +03:00
ibutton_scene_save_name.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_save_success.cpp [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ibutton_scene_save_success.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_saved_key_menu.cpp [FL-2204] Bluetooth forget devices (#967) 2022-01-21 20:32:03 +03:00
ibutton_scene_saved_key_menu.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_select_key.cpp Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_select_key.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_start.cpp [FL-2204] Bluetooth forget devices (#967) 2022-01-21 20:32:03 +03:00
ibutton_scene_start.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_write_success.cpp Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_write_success.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_write.cpp Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00
ibutton_scene_write.h Naming and coding style convention, new linter tool. (#945) 2022-01-05 19:10:18 +03:00