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* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com> |
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lfrfid_app_scene_delete_confirm.cpp | ||
lfrfid_app_scene_delete_confirm.h | ||
lfrfid_app_scene_delete_success.cpp | ||
lfrfid_app_scene_delete_success.h | ||
lfrfid_app_scene_emulate.cpp | ||
lfrfid_app_scene_emulate.h | ||
lfrfid_app_scene_read_success.cpp | ||
lfrfid_app_scene_read_success.h | ||
lfrfid_app_scene_read.cpp | ||
lfrfid_app_scene_read.h | ||
lfrfid_app_scene_readed_menu.cpp | ||
lfrfid_app_scene_readed_menu.h | ||
lfrfid_app_scene_save_data.cpp | ||
lfrfid_app_scene_save_data.h | ||
lfrfid_app_scene_save_name.cpp | ||
lfrfid_app_scene_save_name.h | ||
lfrfid_app_scene_save_success.cpp | ||
lfrfid_app_scene_save_success.h | ||
lfrfid_app_scene_save_type.cpp | ||
lfrfid_app_scene_save_type.h | ||
lfrfid_app_scene_saved_info.cpp | ||
lfrfid_app_scene_saved_info.h | ||
lfrfid_app_scene_saved_key_menu.cpp | ||
lfrfid_app_scene_saved_key_menu.h | ||
lfrfid_app_scene_select_key.cpp | ||
lfrfid_app_scene_select_key.h | ||
lfrfid_app_scene_start.cpp | ||
lfrfid_app_scene_start.h | ||
lfrfid_app_scene_write_success.cpp | ||
lfrfid_app_scene_write_success.h | ||
lfrfid_app_scene_write.cpp | ||
lfrfid_app_scene_write.h |