bf8fd71c00
* nfc magic: introduce nfc app to work with magic cards * nfc: add nfc device functions to API * nfc magic: add bacis scenes * nfc magic: add wrong card and write confirm scenes * nfc magic: introduce magic lib * nfc magic: write magic lib * nfc magic: add write commands to magic lib * nfc magic: work on worker * furi_hal_nfc: add bits data exchage method to API * nfc magic: rework with new API * nfc magic: add check and wipe scenes * nfc magic: add icons, gui fixes * nfc: format python src Co-authored-by: あく <alleteam@gmail.com>
62 lines
2.0 KiB
C
62 lines
2.0 KiB
C
#include "../nfc_magic_i.h"
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enum SubmenuIndex {
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SubmenuIndexCheck,
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SubmenuIndexWriteGen1A,
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SubmenuIndexWipe,
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};
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void nfc_magic_scene_start_submenu_callback(void* context, uint32_t index) {
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NfcMagic* nfc_magic = context;
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view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, index);
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}
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void nfc_magic_scene_start_on_enter(void* context) {
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NfcMagic* nfc_magic = context;
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Submenu* submenu = nfc_magic->submenu;
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submenu_add_item(
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submenu,
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"Check Magic Tag",
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SubmenuIndexCheck,
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nfc_magic_scene_start_submenu_callback,
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nfc_magic);
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submenu_add_item(
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submenu,
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"Write Gen1A",
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SubmenuIndexWriteGen1A,
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nfc_magic_scene_start_submenu_callback,
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nfc_magic);
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submenu_add_item(
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submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_start_submenu_callback, nfc_magic);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneStart));
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view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
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}
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bool nfc_magic_scene_start_on_event(void* context, SceneManagerEvent event) {
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NfcMagic* nfc_magic = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexCheck) {
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scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneCheck);
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consumed = true;
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} else if(event.event == SubmenuIndexWriteGen1A) {
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scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneFileSelect);
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consumed = true;
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} else if(event.event == SubmenuIndexWipe) {
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scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWipe);
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consumed = true;
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}
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scene_manager_set_scene_state(nfc_magic->scene_manager, NfcMagicSceneStart, event.event);
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}
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return consumed;
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}
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void nfc_magic_scene_start_on_exit(void* context) {
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NfcMagic* nfc_magic = context;
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submenu_reset(nfc_magic->submenu);
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}
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