4241ad24a3
* Signal Generator app * MCO pin initialization in app * furi_hal_pwm documentation Co-authored-by: あく <alleteam@gmail.com>
94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
#include "signal_gen_app_i.h"
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#include <furi.h>
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#include <furi_hal.h>
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static bool signal_gen_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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SignalGenApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool signal_gen_app_back_event_callback(void* context) {
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furi_assert(context);
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SignalGenApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void signal_gen_app_tick_event_callback(void* context) {
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furi_assert(context);
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SignalGenApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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SignalGenApp* signal_gen_app_alloc() {
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SignalGenApp* app = malloc(sizeof(SignalGenApp));
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app->gui = furi_record_open(RECORD_GUI);
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, signal_gen_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, signal_gen_app_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, signal_gen_app_tick_event_callback, 100);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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app->var_item_list = variable_item_list_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher,
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SignalGenViewVarItemList,
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variable_item_list_get_view(app->var_item_list));
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, SignalGenViewSubmenu, submenu_get_view(app->submenu));
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app->pwm_view = signal_gen_pwm_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, SignalGenViewPwm, signal_gen_pwm_get_view(app->pwm_view));
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scene_manager_next_scene(app->scene_manager, SignalGenSceneStart);
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return app;
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}
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void signal_gen_app_free(SignalGenApp* app) {
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furi_assert(app);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewVarItemList);
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view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewSubmenu);
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view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewPwm);
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submenu_free(app->submenu);
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variable_item_list_free(app->var_item_list);
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signal_gen_pwm_free(app->pwm_view);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Close records
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furi_record_close(RECORD_GUI);
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free(app);
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}
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int32_t signal_gen_app(void* p) {
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UNUSED(p);
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SignalGenApp* signal_gen_app = signal_gen_app_alloc();
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view_dispatcher_run(signal_gen_app->view_dispatcher);
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signal_gen_app_free(signal_gen_app);
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return 0;
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}
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