2daf65b62b
* Notification app: init * Notification app: separate message sequences * Notification app: rename notifications to notification * Notification app: rework api * Notification app: new sequences for charger * Power app: add state for better led handling * Power app: NotificationSequence type, notification led process * Blink app: use notifications * Notification app: sound and vibro notifications * Notification app: note messages * Notification app: more messages * Notification app: update note message generator * Blink app: fix state counter * Notification app: fix delay event * App sd-filesystem: notifications * App notifications: headers c++ compatibility * App notifications: Cmaj success chord sequence * App iButton: use notifications * App notification: display backlight notifications * App notification: add "display on" message to success and error sequences * App accessor: use notifications * App ibutton: guard onewire key read * Lib-RFAL: remove api_hal_light usage * App notification: add blocking mode, rework display api * Cli led command: use internal notification instead of direc access to leds. * App unit test: use notifications * App lfrfid: use notifications * Apps: close notification record * App subghz: rough use of notifications * App notificaton: ignore reset flag * App strobe: removed * Lib irda decoder: fix nec decoding * App irda: fix assert, use notifications * Apps: use notifications * Fix IRDA tests * Cli: better var naming * App notification: readable sources Co-authored-by: Albert Kharisov <albert@flipperdevices.com> Co-authored-by: あく <alleteam@gmail.com>
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
#include "ibutton-scene-read-success.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include <callback-connector.h>
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void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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DialogEx* dialog_ex = view_manager->get_dialog_ex();
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auto callback = cbc::obtain_connector(this, &iButtonSceneReadSuccess::dialog_ex_callback);
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iButtonKey* key = app->get_key();
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uint8_t* key_data = key->get_data();
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switch(key->get_key_type()) {
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case iButtonKeyType::KeyDallas:
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app->set_text_store(
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"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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break;
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case iButtonKeyType::KeyCyfral:
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app->set_text_store("Cyfral\n%02X %02X", key_data[0], key_data[1]);
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break;
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case iButtonKeyType::KeyMetakom:
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app->set_text_store(
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"Metakom\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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break;
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}
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dialog_ex_set_text(dialog_ex, app->get_text_store(), 95, 30, AlignCenter, AlignCenter);
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dialog_ex_set_left_button_text(dialog_ex, "Retry");
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dialog_ex_set_right_button_text(dialog_ex, "More");
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dialog_ex_set_icon(dialog_ex, 0, 1, I_DolphinExcited_64x63);
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dialog_ex_set_result_callback(dialog_ex, callback);
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dialog_ex_set_context(dialog_ex, app);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
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app->notify_success();
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app->notify_green_on();
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}
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bool iButtonSceneReadSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
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if(event->payload.dialog_result == DialogExResultRight) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
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} else {
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app->switch_to_previous_scene();
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}
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneReadSuccess::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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DialogEx* dialog_ex = view_manager->get_dialog_ex();
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app->set_text_store("");
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dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
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dialog_ex_set_left_button_text(dialog_ex, NULL);
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dialog_ex_set_right_button_text(dialog_ex, NULL);
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dialog_ex_set_result_callback(dialog_ex, NULL);
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dialog_ex_set_context(dialog_ex, NULL);
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dialog_ex_set_icon(dialog_ex, -1, -1, I_ButtonCenter_7x7);
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app->notify_green_off();
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}
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void iButtonSceneReadSuccess::dialog_ex_callback(DialogExResult result, void* context) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeDialogResult;
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event.payload.dialog_result = result;
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app->get_view_manager()->send_event(&event);
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} |