a0e1e42f2d
* view: add custom event callback * nfc: rework nfc worker * gui: introduce view navigator * nfc_scences: introduce nfc scenes * nfc: add start scene * lib: add C application scene template * nfc: move nfc views to separate directory * view_dispatcher: add support for view_navigator * nfc views: rework nfc views * nfc scenes: add nfc application scenes * nfc: rework nfc main thread * view_dispatcher: add separate event for search back scene * nfc: set worker result address at worker start * nfc: update read nfc scenes * view_navigator: rework with M-LIB container * view_dispatcher: check that all views were freed * nfc: add debug menu with all functions * nfc read scene: add notification on success * api-hal-nfc: add API for UID emulation * nfc: add nfc emulation UID scene * assets: add NFC assets * nfc: update read and emulate scenes UI * nfc: fix memory leak * rfal: set custom analog configuration
110 lines
3.8 KiB
C
Executable File
110 lines
3.8 KiB
C
Executable File
#include "nfc_scene_read_card_success.h"
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#include "../nfc_i.h"
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#include <furi.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/view_dispatcher.h>
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#define NFC_SCENE_READ_SUCCESS_SHIFT " "
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void nfc_scene_read_card_success_dialog_callback(DialogExResult result, void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, result);
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}
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const void nfc_scene_read_card_success_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Send notification
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notification_message(nfc->notifications, &sequence_success);
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// Setup view
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NfcDeviceData* data = (NfcDeviceData*)&nfc->nfc_common.worker_result;
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DialogEx* dialog_ex = nfc->dialog_ex;
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dialog_ex_set_left_button_text(dialog_ex, "Retry");
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dialog_ex_set_right_button_text(dialog_ex, "More");
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dialog_ex_set_header(dialog_ex, nfc_get_dev_type(data->device), 36, 8, AlignLeft, AlignCenter);
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dialog_ex_set_icon(dialog_ex, 8, 13, I_Medium_chip_22x21);
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// Display UID
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if(data->uid_len == 4) {
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nfc_set_text_store(
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nfc,
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NFC_SCENE_READ_SUCCESS_SHIFT "%s\n" NFC_SCENE_READ_SUCCESS_SHIFT
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"ATQA: %02X%02X SAK: %02X\nUID: %02X %02X %02X %02X",
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nfc_get_protocol(data->protocol),
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data->atqa[0],
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data->atqa[1],
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data->sak,
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data->uid[0],
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data->uid[1],
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data->uid[2],
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data->uid[3]);
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} else if(data->uid_len == 7) {
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nfc_set_text_store(
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nfc,
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NFC_SCENE_READ_SUCCESS_SHIFT
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"%s\n" NFC_SCENE_READ_SUCCESS_SHIFT
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"ATQA: %02X%02X SAK: %02X\nUID: %02X %02X %02X %02X %02X %02X %02X",
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nfc_get_protocol(data->protocol),
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data->atqa[0],
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data->atqa[1],
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data->sak,
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data->uid[0],
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data->uid[1],
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data->uid[2],
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data->uid[3],
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data->uid[4],
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data->uid[5],
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data->uid[6]);
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}
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dialog_ex_set_text(dialog_ex, nfc->text_store, 8, 16, AlignLeft, AlignTop);
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dialog_ex_set_context(dialog_ex, nfc);
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dialog_ex_set_result_callback(dialog_ex, nfc_scene_read_card_success_dialog_callback);
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewDialogEx);
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}
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const bool nfc_scene_read_card_success_on_event(void* context, uint32_t event) {
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Nfc* nfc = (Nfc*)context;
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if(event == DialogExResultLeft) {
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view_dispatcher_send_navigation_event(
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nfc->nfc_common.view_dispatcher, ViewNavigatorEventBack);
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return true;
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} else if(event == DialogExResultRight) {
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view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_card_menu);
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view_dispatcher_send_navigation_event(
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nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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return true;
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}
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return false;
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}
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const void nfc_scene_read_card_success_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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DialogEx* dialog_ex = nfc->dialog_ex;
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dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
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dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
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dialog_ex_set_icon(dialog_ex, 0, 0, I_Empty_1x1);
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dialog_ex_set_left_button_text(dialog_ex, NULL);
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dialog_ex_set_right_button_text(dialog_ex, NULL);
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dialog_ex_set_result_callback(dialog_ex, NULL);
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dialog_ex_set_context(dialog_ex, NULL);
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}
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AppScene* nfc_scene_read_card_success_alloc() {
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AppScene* scene = furi_alloc(sizeof(AppScene));
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scene->id = NfcSceneReadCardSuccess;
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scene->on_enter = nfc_scene_read_card_success_on_enter;
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scene->on_event = nfc_scene_read_card_success_on_event;
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scene->on_exit = nfc_scene_read_card_success_on_exit;
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return scene;
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}
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void nfc_scene_read_card_success_free(AppScene* scene) {
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free(scene);
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}
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