flipperzero-firmware/applications/main/ibutton/scenes/ibutton_scene_read_key_menu.c
Georgii Surkov 806428efeb
[FL-3070] iButton system and app refactoring (#2388)
* Add 1-wire thermometer example app stub
* Working 1-wire thermometer app
* Refactor app to use threads
* Clean up code, add comments
* Add CRC checking
* Increase update period
* Fix error in fbt
* Revert the old update period
* Use settable pin in onewire_host
* Use settable pin for onewire_slave
* Clear EXTI flag after callback, make private methods static in onewire_slave
* Do not hardcode GPIO pin number
* Remove iButton hal from furi_hal_rfid
* Remove most of furi_hal_ibutton
* Add some of furi_hal_ibutton back
* Slightly neater code
* Update CODEOWNERS
* Add furi_hal_gpio_get_ext_pin_number
* Create README.md
* Temporary get Metakom and Cyfral keys out of the way
* Better enum name
* Syncing work, does not compile
* Syncing work, now compiles
* Working read impl for DS1990 and DS1992
* Add the ability to display extended key data
* Get rid of DialogEx
* Add save and load API
* Better iButtonKey encapsulation
* Fix crash
* Load key code boilerplate
* More load key code boilerplate
* Minor code cleanup
* Implement loading and saving DS1990 keys
* Implement the Info scene
* Implement loading & saving for DS1992
* Implement read error scene stub
* Implement delete confirmation screen
* Better error messages (protocol-dependent)
* Minor old code cleanup
* Remove iButtonDevice, add command callback to iButtonSlave
* Implement draft emulation for DS1990
* Better emulation for DS1990
* Initial emulation implementation for DS1992
* Better common command definitions
* Use common submenu callback, add protocol list
* Improve ViewData screen
* Improve scene_add_type
* Add stubs for write functionality
* Improve naming consistency
* Implement writing a DS1992 onto another one
* Improve DS1992 write code
* Improve DS1992 write code once more
* Prepare write_blank for DS1990, delete ibutton_writer
* Implement writing DS1990 onto blanks
* Fix reading DS1990
* Partially implement writing DS1992 onto blanks
* Implement GUI for writing keys
* Implement GUI for emulating keys
* Reduce memory usage for pretty_format
* Automatically truncate data more than 256 bytes
* Initial implementation of DS1996 (not tested)
* Fix crash due to missing virtual function
* Improve emulation code
* Improve DS1992 emulation code
* Correct return value for onewire_slave_send
* Correct return value for onewire_slave_receive
* Implement emulation for DS1992 & DS1996
* Better constant names
* Simplify & optimise the emulation code
* Remove duplicate code
* Add skip rom command emulation
* Show loading animation for large keys
* Implement manual adding & editing of keys
* Use buffered file streams to speed up saving & loading
* Reset key name before adding a new one
* Sync a buffered file stream before saving
* Use the DSGeneric protocol as a fallback option
* Implement emulation via RPC
* Refactor iButton code in preparation for comparator keys
* Refactor iButton code in preparation for comparator keys once more
* Make some functions static
* Make protocols not rely on one_wire classes
* Improve ProtocolDict usage
* Improve ProtocolDict usage more
* Implement reading Metakom & Cyfral keys
* Rename some files
* Better file structure
* Implement a unified interface for misc protocols
* Implement a unified interface for dallas protocols
* Concrete types for Dallas protocols
* Implement a unified interface for all key types
* Improved type naming
* Improved private types
* Proper types in protocol definitions
* Implement emulation for Cyfral & Metakom keys
* Implement save&load for Metakom & Cyfral keys
* Better type names
* Rename files, better names
* Allocate iButtonProtocols like a normal class
* Reset the key each time the start scene is selected
* Improve comments and constants
* Add ibutton_protocols to SDK headers
* Add ibutton_key to SDK headers
* Add ibutton_key to SDK headers
* Implement reading via cli
* Implement emulation via cli
* Implement writing Dallas blanks via cli
* Correctly revert the editing if cancelled by the user
* Correct committing mishap
* Elide the long text on the info screen
* Change key name for data in Misc keys
* Update iButtonFileFormat.md
* Remember the key's folder
* Save menu position in ReadKeyMenu and SavedKeyMenu
* Correct use of preselected path in file browser

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-03-02 22:23:33 +09:00

101 lines
3.4 KiB
C

#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
typedef enum {
SubmenuIndexSave,
SubmenuIndexEmulate,
SubmenuIndexViewData,
SubmenuIndexWriteBlank,
SubmenuIndexWriteCopy,
} SubmenuIndex;
void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_read_key_menu_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(ibutton->key);
const uint32_t features = ibutton_protocols_get_features(ibutton->protocols, protocol_id);
submenu_add_item(
submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
submenu_add_item(
submenu,
"Emulate",
SubmenuIndexEmulate,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
if(features & iButtonProtocolFeatureExtData) {
submenu_add_item(
submenu,
"View Data",
SubmenuIndexViewData,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
}
if(features & iButtonProtocolFeatureWriteBlank) {
submenu_add_item(
submenu,
"Write Blank",
SubmenuIndexWriteBlank,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
}
if(features & iButtonProtocolFeatureWriteCopy) {
submenu_add_item(
submenu,
"Write Copy",
SubmenuIndexWriteCopy,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
}
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(scene_manager, iButtonSceneReadKeyMenu, event.event);
consumed = true;
if(event.event == SubmenuIndexSave) {
scene_manager_next_scene(scene_manager, iButtonSceneSaveName);
} else if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(scene_manager, iButtonSceneEmulate);
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
} else if(event.event == SubmenuIndexViewData) {
scene_manager_next_scene(scene_manager, iButtonSceneViewData);
} else if(event.event == SubmenuIndexWriteBlank) {
ibutton->write_mode = iButtonWriteModeBlank;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexWriteCopy) {
ibutton->write_mode = iButtonWriteModeCopy;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
}
} else if(event.event == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneReadKeyMenu, SubmenuIndexSave);
// Event is not consumed
}
return consumed;
}
void ibutton_scene_read_key_menu_on_exit(void* context) {
iButton* ibutton = context;
submenu_reset(ibutton->submenu);
}