51f5641c5e
* FIX: Fixed inconsistencies between texts: I have changed inconsistencies. Sometimes there was a missing capital letter and sometimes there was dot instead of exclamation mark and so on. No other changes were made. I have made the correction based on how other text looks on Fliper and for headers most texts use Pascal Case. * FIX: Fixed inconsistencies between texts: Found 2 more texts with inconsistencies. Co-authored-by: あく <alleteam@gmail.com>
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#include "../ibutton_i.h"
|
|
|
|
static void ibutton_scene_retry_confirm_widget_callback(
|
|
GuiButtonType result,
|
|
InputType type,
|
|
void* context) {
|
|
iButton* ibutton = context;
|
|
if(type == InputTypeShort) {
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
|
}
|
|
}
|
|
|
|
void ibutton_scene_retry_confirm_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
Widget* widget = ibutton->widget;
|
|
|
|
widget_add_button_element(
|
|
widget, GuiButtonTypeLeft, "Exit", ibutton_scene_retry_confirm_widget_callback, ibutton);
|
|
widget_add_button_element(
|
|
widget, GuiButtonTypeRight, "Stay", ibutton_scene_retry_confirm_widget_callback, ibutton);
|
|
widget_add_string_element(
|
|
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
|
|
widget_add_string_element(
|
|
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
|
|
}
|
|
|
|
bool ibutton_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
SceneManager* scene_manager = ibutton->scene_manager;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeBack) {
|
|
consumed = true; // Ignore Back button presses
|
|
} else if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == GuiButtonTypeLeft) {
|
|
scene_manager_search_and_switch_to_previous_scene(scene_manager, iButtonSceneRead);
|
|
} else if(event.event == GuiButtonTypeRight) {
|
|
scene_manager_previous_scene(scene_manager);
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_retry_confirm_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
widget_reset(ibutton->widget);
|
|
}
|