5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
23 lines
597 B
C
23 lines
597 B
C
#include "../ibutton_i.h"
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void ibutton_scene_select_key_on_enter(void* context) {
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iButton* ibutton = context;
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if(!ibutton_file_select(ibutton)) {
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scene_manager_search_and_switch_to_previous_scene(
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ibutton->scene_manager, iButtonSceneStart);
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} else {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSavedKeyMenu);
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}
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}
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bool ibutton_scene_select_key_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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return false;
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}
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void ibutton_scene_select_key_on_exit(void* context) {
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UNUSED(context);
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}
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