* FL-2537: ON/OFF buttons * FL-2539: cancelable lowbatt shutdown * FL-2534: update storage format results screen, cleanup dialog_ex usage. * FL-2534: storage setting UX rework * FL-2525: unify arrows icons * Remove unused icons * UI: Rename Ok to OK
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Compiling with Docker-Compose
docker-compose exec dev make -C assets clean
docker-compose exec dev make -C assets all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
- NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
- VARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
- SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
- compiled- Output folder for compiled assets.
- dolphin- Dolphin game assets sources. Goes to- compiledand- resourcesfolders.
- icons- Icons sources. Goes to- compiledfolder.
- protobuf- Protobuf sources. Goes to- compiledfolder.
- resources- Assets that is going to be provisioned to SD card.