* fbt: fixed py scripts for gdb * fbt: removed compiled dolphin assets from tracked files; resolved cached dependency issues by globally disabling deps cache; changed dependency tracking for dolphin assets * fbt: fix for "resources" node lookup * toolchain: bump to v.16 with scons + x64 win binaries * fbt: using scons from toolchain * vscode: fixed paths for 64-bit Windows toolchain * fbt: added colors! * fbt: moved import validator to ansi lib coloring * fbt: moved COMSTR vars to tools * fbt: custom action for fap dist * fbt: added OPENOCD_ADAPTER_SERIAL configuration var for openocd operations * fbt: added get_stlink target * docs: details on libs for faps * vscode: added DAP config for using Flipper as a debugger for a 2nd Flipper * fbt: blind deps fix for sdk_origin * fbt: sdk: moved deployment actions to pure python * Github: disable disableLicenseExpirationCheck option for pvs Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
compiled- Output folder made for compiled assets, after building project, inbuilddirectory.dolphin- Dolphin game assets sources. Goes tocompiledandresourcesfolders inbuilddirectory.icons- Icons sources. Goes tocompiledfolder inbuilddirectory.protobuf- Protobuf sources. Goes tocompiledfolder inbuilddirectory.resources- Assets that is going to be provisioned to SD card.slideshow- One-time slideshows for desktopunit_tests- Some pre-defined signals for testing purposes.