bdba15b366
* iButton: getting started on the worker concept * Hal delay: added global instructions_per_us variable * iButton: one wire slave * iButton: ibutton key setter * iButton: one wire host, use ibutton_hal * iButton\RFID: common pulse decoder concept * iButton: cyfral decoder * iButton: worker thread concept * iButton: metakom decoder * iButton: write key through worker * iButton: worker mode holder * iButton: worker improvements * iButton: Cyfral encoder * iButton: Metakom encoder * lib: pulse protocol helpers * iButton: Metakom decoder * iButton: Cyfral decoder * iButton worker: separate modes * iButton: libs documentation * HAL: iButton gpio modes * iButton worker: rename modes file * iButton worker, hal: move to LL * iButton CLI: worker for reading and emulation commands * iButton HAL: correct init and emulation sequence * iButton cli: moved to plain C * iButton: move to worker, small step to plain C * Libs, one wire: move to plain C * Libs: added forgotten files to compilation * iButton writer: get rid of manual disable/enable irq
80 lines
2.7 KiB
C++
Executable File
80 lines
2.7 KiB
C++
Executable File
#include "ibutton_scene_info.h"
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#include "../ibutton_app.h"
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static void widget_callback(GuiButtonType result, InputType type, void* context) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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if(type == InputTypeShort) {
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event.type = iButtonEvent::Type::EventTypeWidgetButtonResult;
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event.payload.widget_button_result = result;
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app->get_view_manager()->send_event(&event);
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}
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}
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void iButtonSceneInfo::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Widget* widget = view_manager->get_widget();
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iButtonKey* key = app->get_key();
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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app->set_text_store("%s", ibutton_key_get_name_p(key));
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widget_add_text_box_element(
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widget, 0, 0, 128, 27, AlignCenter, AlignCenter, app->get_text_store());
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widget_add_button_element(widget, GuiButtonTypeLeft, "Back", widget_callback, app);
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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app->set_text_store(
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"%02X %02X %02X %02X %02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
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break;
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case iButtonKeyMetakom:
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app->set_text_store(
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"%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
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break;
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case iButtonKeyCyfral:
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app->set_text_store("%02X %02X", key_data[0], key_data[1]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
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break;
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}
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widget_add_string_element(
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widget, 64, 33, AlignCenter, AlignBottom, FontPrimary, app->get_text_store());
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewWidget);
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}
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bool iButtonSceneInfo::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeWidgetButtonResult) {
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if(event->payload.widget_button_result == GuiButtonTypeLeft) {
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app->switch_to_previous_scene();
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consumed = true;
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}
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}
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return consumed;
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}
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void iButtonSceneInfo::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Widget* widget = view_manager->get_widget();
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app->set_text_store("");
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widget_reset(widget);
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}
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