* SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #include <furi.h>
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| 
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| typedef enum {
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|     EventTypeTick,
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|     EventTypeKey,
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|     // add your events type
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| } EventType;
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| 
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| typedef struct {
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|     union {
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|         InputEvent input;
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|         // add your events payload
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|     } value;
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|     EventType type;
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| } Event;
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| 
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| typedef struct {
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|     // describe state here
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| } State;
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| 
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| static void render_callback(Canvas* canvas, void* ctx) {
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|     State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
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| 
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|     canvas_clear(canvas);
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| 
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|     // draw your app
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| 
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|     release_mutex((ValueMutex*)ctx, state);
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| }
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| 
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| static void input_callback(InputEvent* input_event, void* ctx) {
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|     osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
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| 
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|     Event event;
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|     event.type = EventTypeKey;
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|     event.value.input = *input_event;
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|     osMessageQueuePut(event_queue, &event, 0, 0);
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| }
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| 
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| void template_app(void* p) {
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|     osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(Event), NULL);
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| 
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|     State _state;
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|     /* init state here */
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|     ValueMutex state_mutex;
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|     if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
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|         printf("cannot create mutex\n");
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|         furiac_exit(NULL);
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|     }
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| 
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|     Widget* widget = widget_alloc();
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| 
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|     widget_draw_callback_set(widget, render_callback, &state_mutex);
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|     widget_input_callback_set(widget, input_callback, event_queue);
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| 
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|     // Open GUI and register widget
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|     Gui* gui = furi_record_open("gui");
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|     if(gui == NULL) {
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|         printf("gui is not available\n");
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|         furiac_exit(NULL);
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|     }
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|     gui_add_widget(gui, widget, /* specify UI layer */);
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| 
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|     Event event;
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|     while(1) {
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|         osStatus_t event_status = osMessageQueueGet(
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|             event_queue, &event, NULL,
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|             /* specify timeout */
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|         );
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|         State* state = (State*)acquire_mutex_block(&state_mutex);
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| 
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|         if(event_status == osOK) {
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|             if(event.type == EventTypeKey) {
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|                 // press events
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|                 if(event.value.input.state && event.value.input.input == InputBack) {
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|                 }
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| 
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|                 if(event.value.input.state && event.value.input.input == InputUp) {
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|                 }
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| 
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|                 if(event.value.input.state && event.value.input.input == InputDown) {
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|                 }
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| 
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|                 if(event.value.input.state && event.value.input.input == InputLeft) {
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|                 }
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| 
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|                 if(event.value.input.state && event.value.input.input == InputRight) {
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|                 }
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| 
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|                 if(event.value.input.input == InputOk) {
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|                 }
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|             }
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|         } else {
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|             // event timeout
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|         }
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| 
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|         // common code, for example, force update UI
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|         // widget_update(widget);
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| 
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|         release_mutex(&state_mutex, state);
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|     }
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| }
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