flipperzero-firmware/applications/gui/view_dispatcher.h
gornekich 3571b58d0a
[FL-1448], [FL-1529] Introducing Scene Manager, NFC App refactoring and bug fixes (#575)
* gui: refactore ViewNavigator -> SceneManager
* view_dispatcher: remove scene controller, add custom and navigation cb
* scene_manager: rework scene controller, move AppScene from lib
* nfc: rework nfc scenes with new scene controller API
* view_dispatcher: crash on free if not all views were freed
* nfc: introduce scene declaration
* scene_manager: allocate and configure application scenes
* nfc: rework nfc with new Scene Manager API
* scene_manager: remove dublicated scene handlers allocation
* nfc: rework nfc app with new scene manager API
* view_dispatcher: add tick event
* scene_manager: add tick event type and handler
* nfc: rework notifications with tick event
* scene_manager: remove scene id from scene structure
* scene_manager: rename array -> stack, add documentation
* api-hal-nfc: remove listen activation processing
* nfc_scene_start: shorter submenu call
* nfc: fix nfc file name
* nfc: fix Retry in mifare ul success read
* nfc_cli: fix read timeout in nfc_detect CLI command

Co-authored-by: あく <alleteam@gmail.com>
2021-07-12 21:56:14 +03:00

131 lines
3.9 KiB
C
Executable File

#pragma once
#include "view.h"
#include "gui.h"
#include "scene_manager.h"
#ifdef __cplusplus
extern "C" {
#endif
/** ViewDispatcher view_port placement
*/
typedef enum {
ViewDispatcherTypeNone, /**< Special layer for internal use only */
ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */
ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */
} ViewDispatcherType;
typedef struct ViewDispatcher ViewDispatcher;
/** Prototype for custom event callback
*/
typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
/** Prototype for navigation event callback
*/
typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
/** Prototype for tick event callback
*/
typedef void (*ViewDispatcherTickEventCallback)(void* context);
/** Allocate ViewDispatcher instance
* @return pointer to ViewDispatcher instance
*/
ViewDispatcher* view_dispatcher_alloc();
/** Free ViewDispatcher instance
* @param view_dispatcher pointer to ViewDispatcher
*/
void view_dispatcher_free(ViewDispatcher* view_dispatcher);
/** Enable queue support
* If queue enabled all input and custom events will be dispatched throw internal queue
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
/** Send custom event
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Set custom event handler
* Called on Custom Event, if it is not consumed by view
* @param view_dispatcher ViewDispatcher instance
* @param callback ViewDispatcherCustomEventCallback instance
*/
void view_dispatcher_set_custom_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherCustomEventCallback callback);
/** Set navigation event handler
* Called on Input Short Back Event, if it is not consumed by view
* @param view_dispatcher ViewDispatcher instance
* @param callback ViewDispatcherNavigationEventCallback instance
*/
void view_dispatcher_set_navigation_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherNavigationEventCallback callback);
/** Set tick event handler
* @param view_dispatcher ViewDispatcher instance
* @param callback ViewDispatcherTickEventCallback
* @param tick_period callback call period
*/
void view_dispatcher_set_tick_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherTickEventCallback callback,
uint32_t tick_period);
/** Set event callback context
* @param view_dispatcher ViewDispatcher instance
* @param context pointer to context
*/
void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
/** Run ViewDispatcher
* Use only after queue enabled
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_run(ViewDispatcher* view_dispatcher);
/** Stop ViewDispatcher
* Use only after queue enabled
* @param view_dispatcher ViewDispatcher instance
*/
void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
/** Add view to ViewDispatcher
* @param view_dispatcher, ViewDispatcher instance
* @param view_id View id to register
* @param view View instance
*/
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
/** Remove view from ViewDispatcher
* @param view_dispatcher ViewDispatcher instance
* @param view_id View id to remove
*/
void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
/** Switch to View
* @param view_dispatcher ViewDispatcher instance
* @param view_id View id to register
*/
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
/** Attach ViewDispatcher to GUI
* @param view_dispatcher ViewDispatcher instance
* @param gui GUI instance to attach to
*/
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type);
#ifdef __cplusplus
}
#endif