a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
154 lines
4.5 KiB
C
154 lines
4.5 KiB
C
#include "infrared_brute_force.h"
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#include <stdlib.h>
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#include <m-dict.h>
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#include <m-string.h>
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#include <flipper_format/flipper_format.h>
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#include "infrared_signal.h"
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typedef struct {
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uint32_t index;
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uint32_t count;
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} InfraredBruteForceRecord;
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DICT_DEF2(
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InfraredBruteForceRecordDict,
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string_t,
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STRING_OPLIST,
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InfraredBruteForceRecord,
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M_POD_OPLIST);
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struct InfraredBruteForce {
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FlipperFormat* ff;
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const char* db_filename;
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string_t current_record_name;
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InfraredBruteForceRecordDict_t records;
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};
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InfraredBruteForce* infrared_brute_force_alloc() {
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InfraredBruteForce* brute_force = malloc(sizeof(InfraredBruteForce));
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brute_force->ff = NULL;
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brute_force->db_filename = NULL;
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string_init(brute_force->current_record_name);
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InfraredBruteForceRecordDict_init(brute_force->records);
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return brute_force;
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}
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void infrared_brute_force_free(InfraredBruteForce* brute_force) {
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furi_assert(!brute_force->ff);
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InfraredBruteForceRecordDict_clear(brute_force->records);
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string_clear(brute_force->current_record_name);
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free(brute_force);
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}
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void infrared_brute_force_set_db_filename(InfraredBruteForce* brute_force, const char* db_filename) {
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brute_force->db_filename = db_filename;
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}
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bool infrared_brute_force_calculate_messages(InfraredBruteForce* brute_force) {
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furi_assert(brute_force->db_filename);
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bool success = false;
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Storage* storage = furi_record_open("storage");
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FlipperFormat* ff = flipper_format_file_alloc(storage);
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success = flipper_format_file_open_existing(ff, brute_force->db_filename);
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if(success) {
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string_t signal_name;
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string_init(signal_name);
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while(flipper_format_read_string(ff, "name", signal_name)) {
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InfraredBruteForceRecord* record =
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InfraredBruteForceRecordDict_get(brute_force->records, signal_name);
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if(record) {
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++(record->count);
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}
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}
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string_clear(signal_name);
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}
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flipper_format_free(ff);
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furi_record_close("storage");
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return success;
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}
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bool infrared_brute_force_start(
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InfraredBruteForce* brute_force,
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uint32_t index,
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uint32_t* record_count) {
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bool success = false;
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*record_count = 0;
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InfraredBruteForceRecordDict_it_t it;
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for(InfraredBruteForceRecordDict_it(it, brute_force->records);
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!InfraredBruteForceRecordDict_end_p(it);
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InfraredBruteForceRecordDict_next(it)) {
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const InfraredBruteForceRecordDict_itref_t* record = InfraredBruteForceRecordDict_cref(it);
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if(record->value.index == index) {
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*record_count = record->value.count;
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if(*record_count) {
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string_set(brute_force->current_record_name, record->key);
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}
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break;
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}
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}
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if(*record_count) {
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Storage* storage = furi_record_open("storage");
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brute_force->ff = flipper_format_file_alloc(storage);
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success = flipper_format_file_open_existing(brute_force->ff, brute_force->db_filename);
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if(!success) {
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flipper_format_free(brute_force->ff);
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furi_record_close("storage");
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}
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}
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return success;
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}
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bool infrared_brute_force_is_started(InfraredBruteForce* brute_force) {
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return brute_force->ff;
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}
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void infrared_brute_force_stop(InfraredBruteForce* brute_force) {
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furi_assert(string_size(brute_force->current_record_name));
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furi_assert(brute_force->ff);
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string_reset(brute_force->current_record_name);
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flipper_format_free(brute_force->ff);
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furi_record_close("storage");
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brute_force->ff = NULL;
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}
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bool infrared_brute_force_send_next(InfraredBruteForce* brute_force) {
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furi_assert(string_size(brute_force->current_record_name));
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furi_assert(brute_force->ff);
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bool success = false;
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string_t signal_name;
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string_init(signal_name);
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InfraredSignal* signal = infrared_signal_alloc();
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do {
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success = infrared_signal_read(signal, brute_force->ff, signal_name);
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} while(success && !string_equal_p(brute_force->current_record_name, signal_name));
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if(success) {
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infrared_signal_transmit(signal);
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}
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infrared_signal_free(signal);
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string_clear(signal_name);
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return success;
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}
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void infrared_brute_force_add_record(
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InfraredBruteForce* brute_force,
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uint32_t index,
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const char* name) {
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InfraredBruteForceRecord value = {.index = index, .count = 0};
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string_t key;
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string_init_set_str(key, name);
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InfraredBruteForceRecordDict_set_at(brute_force->records, key, value);
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string_clear(key);
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}
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