flipperzero-firmware/applications/dolphin/helpers/dolphin_state.c
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

193 lines
5.8 KiB
C

#include "dolphin_state.h"
#include "dolphin/helpers/dolphin_deed.h"
#include <stdint.h>
#include <storage/storage.h>
#include <furi.h>
#include <furi_hal.h>
#include <math.h>
#include <toolbox/saved_struct.h>
#define TAG "DolphinState"
#define DOLPHIN_STATE_PATH "/int/dolphin.state"
#define DOLPHIN_STATE_HEADER_MAGIC 0xD0
#define DOLPHIN_STATE_HEADER_VERSION 0x01
#define LEVEL2_THRESHOLD 735
#define LEVEL3_THRESHOLD 2940
#define BUTTHURT_MAX 14
#define BUTTHURT_MIN 0
DolphinState* dolphin_state_alloc() {
return furi_alloc(sizeof(DolphinState));
}
void dolphin_state_free(DolphinState* dolphin_state) {
free(dolphin_state);
}
bool dolphin_state_save(DolphinState* dolphin_state) {
if(!dolphin_state->dirty) {
return true;
}
bool result = saved_struct_save(
DOLPHIN_STATE_PATH,
&dolphin_state->data,
sizeof(DolphinStoreData),
DOLPHIN_STATE_HEADER_MAGIC,
DOLPHIN_STATE_HEADER_VERSION);
if(result) {
FURI_LOG_I(TAG, "State saved");
dolphin_state->dirty = false;
} else {
FURI_LOG_E(TAG, "Failed to save state");
}
return result;
}
bool dolphin_state_load(DolphinState* dolphin_state) {
bool success = saved_struct_load(
DOLPHIN_STATE_PATH,
&dolphin_state->data,
sizeof(DolphinStoreData),
DOLPHIN_STATE_HEADER_MAGIC,
DOLPHIN_STATE_HEADER_VERSION);
if(success) {
if((dolphin_state->data.butthurt > BUTTHURT_MAX) ||
(dolphin_state->data.butthurt < BUTTHURT_MIN)) {
success = false;
}
}
if(!success) {
FURI_LOG_W(TAG, "Reset dolphin-state");
memset(dolphin_state, 0, sizeof(*dolphin_state));
dolphin_state->dirty = true;
}
return success;
}
uint64_t dolphin_state_timestamp() {
FuriHalRtcDateTime datetime;
struct tm current;
furi_hal_rtc_get_datetime(&datetime);
current.tm_year = datetime.year - 1900;
current.tm_mday = datetime.day;
current.tm_mon = datetime.month - 1;
current.tm_hour = datetime.hour;
current.tm_min = datetime.minute;
current.tm_sec = datetime.second;
return mktime(&current);
}
bool dolphin_state_is_levelup(uint32_t icounter) {
return (icounter == LEVEL2_THRESHOLD) || (icounter == LEVEL3_THRESHOLD);
}
uint8_t dolphin_get_level(uint32_t icounter) {
if(icounter <= LEVEL2_THRESHOLD) {
return 1;
} else if(icounter <= LEVEL3_THRESHOLD) {
return 2;
} else {
return 3;
}
}
uint32_t dolphin_state_xp_above_last_levelup(uint32_t icounter) {
uint32_t threshold = 0;
if(icounter <= LEVEL2_THRESHOLD) {
threshold = 0;
} else if(icounter <= LEVEL3_THRESHOLD) {
threshold = LEVEL2_THRESHOLD + 1;
} else {
threshold = LEVEL3_THRESHOLD + 1;
}
return icounter - threshold;
}
uint32_t dolphin_state_xp_to_levelup(uint32_t icounter) {
uint32_t threshold = 0;
if(icounter <= LEVEL2_THRESHOLD) {
threshold = LEVEL2_THRESHOLD;
} else if(icounter <= LEVEL3_THRESHOLD) {
threshold = LEVEL3_THRESHOLD;
} else {
threshold = (uint32_t)-1;
}
return threshold - icounter;
}
void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
DolphinApp app = dolphin_deed_get_app(deed);
int8_t weight_limit =
dolphin_deed_get_app_limit(app) - dolphin_state->data.icounter_daily_limit[app];
uint8_t deed_weight = CLAMP(dolphin_deed_get_weight(deed), weight_limit, 0);
uint8_t xp_to_levelup = dolphin_state_xp_to_levelup(dolphin_state->data.icounter);
if(xp_to_levelup) {
deed_weight = MIN(xp_to_levelup, deed_weight);
dolphin_state->data.icounter += deed_weight;
dolphin_state->data.icounter_daily_limit[app] += deed_weight;
}
/* decrease butthurt:
* 0 deeds accumulating --> 0 butthurt
* +1....+15 deeds accumulating --> -1 butthurt
* +16...+30 deeds accumulating --> -1 butthurt
* +31...+45 deeds accumulating --> -1 butthurt
* +46...... deeds accumulating --> -1 butthurt
* -4 butthurt per day is maximum
* */
uint8_t butthurt_icounter_level_old = dolphin_state->data.butthurt_daily_limit / 15 +
!!(dolphin_state->data.butthurt_daily_limit % 15);
dolphin_state->data.butthurt_daily_limit =
CLAMP(dolphin_state->data.butthurt_daily_limit + deed_weight, 46, 0);
uint8_t butthurt_icounter_level_new = dolphin_state->data.butthurt_daily_limit / 15 +
!!(dolphin_state->data.butthurt_daily_limit % 15);
int32_t new_butthurt = ((int32_t)dolphin_state->data.butthurt) -
(butthurt_icounter_level_old != butthurt_icounter_level_new);
new_butthurt = CLAMP(new_butthurt, BUTTHURT_MAX, BUTTHURT_MIN);
dolphin_state->data.butthurt = new_butthurt;
dolphin_state->data.timestamp = dolphin_state_timestamp();
dolphin_state->dirty = true;
FURI_LOG_D(
TAG,
"icounter %d, butthurt %d",
dolphin_state->data.icounter,
dolphin_state->data.butthurt);
}
void dolphin_state_butthurted(DolphinState* dolphin_state) {
if(dolphin_state->data.butthurt < BUTTHURT_MAX) {
dolphin_state->data.butthurt++;
dolphin_state->data.timestamp = dolphin_state_timestamp();
dolphin_state->dirty = true;
}
}
void dolphin_state_increase_level(DolphinState* dolphin_state) {
furi_assert(dolphin_state_is_levelup(dolphin_state->data.icounter));
++dolphin_state->data.icounter;
dolphin_state->dirty = true;
}
void dolphin_state_clear_limits(DolphinState* dolphin_state) {
furi_assert(dolphin_state);
for(int i = 0; i < DolphinAppMAX; ++i) {
dolphin_state->data.icounter_daily_limit[i] = 0;
}
dolphin_state->data.butthurt_daily_limit = 0;
dolphin_state->dirty = true;
}