flipperzero-firmware/applications/gui/view_stack.h
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

54 lines
1.2 KiB
C

/**
* @file view_stack.h
* GUI: ViewStack API
*
* ViewStack accumulates several Views in one stack.
* Draw callbacks are called sequenctially starting from
* first added. Input callbacks are called in reverse order.
* Consumed input is not passed on underlying layers.
*/
#pragma once
#include <stdbool.h>
#include "view.h"
/** ViewStack, anonymous type. */
typedef struct ViewStack ViewStack;
/** Allocate and init ViewStack
*
* @return ViewStack instance
*/
ViewStack* view_stack_alloc(void);
/** Free ViewStack instance
*
* @param view_stack instance
*/
void view_stack_free(ViewStack* view_stack);
/** Get View of ViewStack.
* Should this View to any view manager such as
* ViewDispatcher or ViewHolder.
*
* @param view_stack instance
*/
View* view_stack_get_view(ViewStack* view_stack);
/** Add View to ViewStack.
* Adds View on top of ViewStack.
*
* @param view_stack instance
* @view view view to add
*/
void view_stack_add_view(ViewStack* view_stack, View* view);
/** Remove any View in ViewStack.
* If no View to remove found - ignore.
*
* @param view_stack instance
* @view view view to remove
*/
void view_stack_remove_view(ViewStack* view_stack, View* view);