flipperzero-firmware/assets
あく 41c43f4805
Various improvements: Toolbox, Updater and Unit Tests. (#2250)
* Toolbox: add seek to character stream method. UpdateUtils: reverse manifest iterator. UnitTests: more unit tests.
* Target: bump API version. Updater: delete empty folders from manifest before resource deployment.
* UnitTests: use manifest from unit_tests folder instead of global one
* Make PVS happy
* sector cache: allocate always
* Better PVS config for manifest.c
* PVS: Move exception outside of condition
* PVS: remove confusing condition

Co-authored-by: SG <who.just.the.doctor@gmail.com>
2023-01-06 16:31:17 +10:00
..
dolphin Fixing various typos in readme files #2208 2022-12-28 23:30:20 +09:00
icons [FL-3017], [FL-3018] Change NFC emulation screens (#2102) 2022-12-08 01:47:55 +09:00
protobuf@6460660237 [FL-2957] Unified Info API, App Error, Data Xchange (#1998) 2022-11-29 18:08:08 +09:00
resources Add Dyson Purifier Hot+Cool support to IR AC Library (#2252) 2023-01-05 22:39:42 +03:00
slideshow [FL-2692, FL-2604, FL-2632] New first start sequence (#1456) 2022-07-26 21:44:03 +09:00
unit_tests Various improvements: Toolbox, Updater and Unit Tests. (#2250) 2023-01-06 16:31:17 +10:00
.gitignore fbt fixes pt4 (#1899) 2022-10-26 07:15:02 +09:00
ReadMe.md Amap and PVS Studio reports in CI/CD (#1526) 2022-08-23 20:29:26 +09:00
SConscript fbt fixes pt4 (#1899) 2022-10-26 07:15:02 +09:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.