eb3a8734fb
* iButton: send notifications less strictly * iButton: set notification callback earlier
194 lines
6.3 KiB
C
194 lines
6.3 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <atomic.h>
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#include "ibutton_worker_i.h"
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typedef enum {
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iButtonMessageEnd,
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iButtonMessageStop,
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iButtonMessageRead,
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iButtonMessageWrite,
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iButtonMessageEmulate,
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iButtonMessageNotifyEmulate,
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} iButtonMessageType;
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typedef struct {
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iButtonMessageType type;
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union {
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iButtonKey* key;
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} data;
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} iButtonMessage;
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static int32_t ibutton_worker_thread(void* thread_context);
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iButtonWorker* ibutton_worker_alloc() {
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iButtonWorker* worker = malloc(sizeof(iButtonWorker));
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worker->key_p = NULL;
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worker->key_data = malloc(ibutton_key_get_max_size());
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worker->host = onewire_host_alloc();
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worker->slave = onewire_slave_alloc();
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worker->writer = ibutton_writer_alloc(worker->host);
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worker->device = onewire_device_alloc(0, 0, 0, 0, 0, 0, 0, 0);
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worker->messages = furi_message_queue_alloc(1, sizeof(iButtonMessage));
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worker->mode_index = iButtonWorkerIdle;
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worker->read_cb = NULL;
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worker->write_cb = NULL;
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worker->emulate_cb = NULL;
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worker->cb_ctx = NULL;
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worker->thread = furi_thread_alloc_ex("iButtonWorker", 2048, ibutton_worker_thread, worker);
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worker->protocols = protocol_dict_alloc(ibutton_protocols, iButtonProtocolMax);
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return worker;
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}
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void ibutton_worker_read_set_callback(
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iButtonWorker* worker,
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iButtonWorkerReadCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerIdle);
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worker->read_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_write_set_callback(
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iButtonWorker* worker,
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iButtonWorkerWriteCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerIdle);
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worker->write_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_emulate_set_callback(
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iButtonWorker* worker,
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iButtonWorkerEmulateCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerIdle);
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worker->emulate_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_read_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageRead, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_write_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageWrite, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_emulate_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageEmulate, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_stop(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageStop};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_free(iButtonWorker* worker) {
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ibutton_writer_free(worker->writer);
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onewire_slave_free(worker->slave);
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onewire_host_free(worker->host);
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onewire_device_free(worker->device);
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protocol_dict_free(worker->protocols);
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furi_message_queue_free(worker->messages);
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furi_thread_free(worker->thread);
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free(worker->key_data);
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free(worker);
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}
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void ibutton_worker_start_thread(iButtonWorker* worker) {
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furi_thread_start(worker->thread);
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}
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void ibutton_worker_stop_thread(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageEnd};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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furi_thread_join(worker->thread);
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}
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void ibutton_worker_switch_mode(iButtonWorker* worker, iButtonWorkerMode mode) {
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ibutton_worker_modes[worker->mode_index].stop(worker);
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worker->mode_index = mode;
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ibutton_worker_modes[worker->mode_index].start(worker);
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}
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void ibutton_worker_notify_emulate(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageNotifyEmulate};
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// we're running in an interrupt context, so we can't wait
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// and we can drop message if queue is full, that's ok for that message
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furi_message_queue_put(worker->messages, &message, 0);
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}
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void ibutton_worker_set_key_p(iButtonWorker* worker, iButtonKey* key) {
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worker->key_p = key;
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}
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static int32_t ibutton_worker_thread(void* thread_context) {
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iButtonWorker* worker = thread_context;
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bool running = true;
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iButtonMessage message;
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FuriStatus status;
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ibutton_worker_modes[worker->mode_index].start(worker);
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while(running) {
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status = furi_message_queue_get(
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worker->messages, &message, ibutton_worker_modes[worker->mode_index].quant);
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if(status == FuriStatusOk) {
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switch(message.type) {
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case iButtonMessageEnd:
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ibutton_worker_switch_mode(worker, iButtonWorkerIdle);
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ibutton_worker_set_key_p(worker, NULL);
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running = false;
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break;
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case iButtonMessageStop:
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ibutton_worker_switch_mode(worker, iButtonWorkerIdle);
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ibutton_worker_set_key_p(worker, NULL);
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break;
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case iButtonMessageRead:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerRead);
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break;
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case iButtonMessageWrite:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerWrite);
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break;
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case iButtonMessageEmulate:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerEmulate);
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break;
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case iButtonMessageNotifyEmulate:
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if(worker->emulate_cb) {
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worker->emulate_cb(worker->cb_ctx, true);
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}
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break;
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}
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} else if(status == FuriStatusErrorTimeout) {
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ibutton_worker_modes[worker->mode_index].tick(worker);
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} else {
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furi_crash("iButton worker error");
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}
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}
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ibutton_worker_modes[worker->mode_index].stop(worker);
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return 0;
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}
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