2daf65b62b
* Notification app: init * Notification app: separate message sequences * Notification app: rename notifications to notification * Notification app: rework api * Notification app: new sequences for charger * Power app: add state for better led handling * Power app: NotificationSequence type, notification led process * Blink app: use notifications * Notification app: sound and vibro notifications * Notification app: note messages * Notification app: more messages * Notification app: update note message generator * Blink app: fix state counter * Notification app: fix delay event * App sd-filesystem: notifications * App notifications: headers c++ compatibility * App notifications: Cmaj success chord sequence * App iButton: use notifications * App notification: display backlight notifications * App notification: add "display on" message to success and error sequences * App accessor: use notifications * App ibutton: guard onewire key read * Lib-RFAL: remove api_hal_light usage * App notification: add blocking mode, rework display api * Cli led command: use internal notification instead of direc access to leds. * App unit test: use notifications * App lfrfid: use notifications * Apps: close notification record * App subghz: rough use of notifications * App notificaton: ignore reset flag * App strobe: removed * Lib irda decoder: fix nec decoding * App irda: fix assert, use notifications * Apps: use notifications * Fix IRDA tests * Cli: better var naming * App notification: readable sources Co-authored-by: Albert Kharisov <albert@flipperdevices.com> Co-authored-by: あく <alleteam@gmail.com>
60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#pragma once
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#include <map>
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#include <list>
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#include "accessor-view-manager.h"
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#include "scene/accessor-scene-start.h"
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#include "helpers/wiegand.h"
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#include <one_wire_master.h>
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#include <notification/notification-messages.h>
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class AccessorApp {
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public:
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void run(void);
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AccessorApp();
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~AccessorApp();
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enum class Scene : uint8_t {
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Exit,
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Start,
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};
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AccessorAppViewManager* get_view_manager();
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void switch_to_next_scene(Scene index);
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void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
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bool switch_to_previous_scene(uint8_t count = 1);
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Scene get_previous_scene();
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void notify_init();
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void notify_green_blink();
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void notify_success();
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char* get_text_store();
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uint8_t get_text_store_size();
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void set_text_store(const char* text...);
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WIEGAND* get_wiegand();
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OneWireMaster* get_one_wire();
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private:
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std::list<Scene> previous_scenes_list = {Scene::Exit};
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Scene current_scene = Scene::Start;
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AccessorAppViewManager view;
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std::map<Scene, AccessorScene*> scenes = {
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{Scene::Start, new AccessorSceneStart()},
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};
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static const uint8_t text_store_size = 128;
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char text_store[text_store_size + 1];
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WIEGAND wiegand;
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OneWireMaster onewire_master;
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NotificationApp* notification;
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}; |