9b8a139e2b
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
65 lines
1.4 KiB
C
65 lines
1.4 KiB
C
#pragma once
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#include "desktop.h"
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#include <furi.h>
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#include <furi-hal.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/code_input.h>
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#include <gui/scene_manager.h>
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#include <assets_icons.h>
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#include <storage/storage.h>
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#include <power/power_service/power.h>
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#include "views/desktop_main.h"
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#include "views/desktop_first_start.h"
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#include "views/desktop_lock_menu.h"
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#include "views/desktop_locked.h"
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#include "views/desktop_debug.h"
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#include "scenes/desktop_scene.h"
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#include "helpers/desktop_animation.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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#include <gui/icon.h>
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typedef enum {
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DesktopViewMain,
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DesktopViewLockMenu,
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DesktopViewLocked,
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DesktopViewDebug,
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DesktopViewFirstStart,
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DesktopViewHwMismatch,
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DesktopViewPinSetup,
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DesktopViewTotal,
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} DesktopViewEnum;
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struct Desktop {
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// Scene
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FuriThread* scene_thread;
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// GUI
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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DesktopAnimation* animation;
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DesktopFirstStartView* first_start_view;
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Popup* hw_mismatch_popup;
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DesktopMainView* main_view;
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DesktopLockMenuView* lock_menu;
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DesktopLockedView* locked_view;
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DesktopDebugView* debug_view;
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CodeInput* code_input;
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DesktopSettings settings;
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PinCode pincode_buffer;
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ViewPort* lock_viewport;
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};
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Desktop* desktop_alloc();
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void desktop_free(Desktop* desktop);
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