9b8a139e2b
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
#pragma once
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#include "dolphin_deed.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <rtc.h>
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#include <time.h>
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typedef struct DolphinState DolphinState;
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typedef struct {
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uint32_t limit_ibutton;
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uint32_t limit_nfc;
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uint32_t limit_ir;
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uint32_t limit_rfid;
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uint32_t flags;
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uint32_t icounter;
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uint32_t butthurt;
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uint64_t timestamp;
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} DolphinStoreData;
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struct DolphinState {
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DolphinStoreData data;
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bool dirty;
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};
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DolphinState* dolphin_state_alloc();
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void dolphin_state_free(DolphinState* dolphin_state);
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bool dolphin_state_save(DolphinState* dolphin_state);
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bool dolphin_state_load(DolphinState* dolphin_state);
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void dolphin_state_clear(DolphinState* dolphin_state);
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uint64_t dolphin_state_timestamp();
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bool dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
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void dolphin_state_butthurted(DolphinState* dolphin_state);
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uint32_t dolphin_state_xp_to_levelup(uint32_t icounter);
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bool dolphin_state_is_levelup(uint32_t icounter);
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void dolphin_state_increase_level(DolphinState* dolphin_state);
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uint8_t dolphin_get_level(uint32_t icounter);
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