9b8a139e2b
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
449 lines
14 KiB
C
449 lines
14 KiB
C
#include "gui_i.h"
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#define TAG "GuiSrv"
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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// Iterating backward
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ViewPortArray_it_t it;
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ViewPortArray_it_last(it, array);
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while(!ViewPortArray_end_p(it)) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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return view_port;
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}
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ViewPortArray_previous(it);
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}
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return NULL;
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}
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void gui_update(Gui* gui) {
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furi_assert(gui);
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
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}
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void gui_input_events_callback(const void* value, void* ctx) {
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furi_assert(value);
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furi_assert(ctx);
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Gui* gui = ctx;
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osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
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}
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// Only Fullscreen supports vertical display for now
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bool gui_redraw_fs(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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} else {
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return false;
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}
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}
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void gui_redraw_status_bar(Gui* gui) {
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ViewPortArray_it_t it;
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uint8_t x;
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uint8_t x_used = 0;
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uint8_t width;
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ViewPort* view_port;
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(
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gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
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// Right side
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x = GUI_DISPLAY_WIDTH;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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x -= (width + 2);
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canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_draw_box(gui->canvas, 1, 0, 1, 12);
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canvas_draw_box(gui->canvas, 0, 1, 1, 11);
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canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
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canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
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canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_dot(gui->canvas, width + 4, 0);
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canvas_draw_dot(gui->canvas, width + 4, 12);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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}
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ViewPortArray_next(it);
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}
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// Left side
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x = 0;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
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canvas_set_color(gui->canvas, ColorBlack);
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if(x == 0) { // Frame start
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canvas_draw_box(gui->canvas, 1, 0, 1, 12);
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canvas_draw_box(gui->canvas, 0, 1, 1, 11);
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}
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canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
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canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
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canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
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canvas_set_color(gui->canvas, ColorWhite);
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canvas_draw_dot(gui->canvas, width + 4, 0);
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canvas_draw_dot(gui->canvas, width + 4, 12);
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canvas_set_color(gui->canvas, ColorBlack);
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canvas_frame_set(
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gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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x += (width + 2);
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}
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ViewPortArray_next(it);
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}
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}
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bool gui_redraw_window(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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}
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return false;
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}
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bool gui_redraw_desktop(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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}
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return false;
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}
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void gui_redraw(Gui* gui) {
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furi_assert(gui);
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gui_lock(gui);
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canvas_reset(gui->canvas);
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_window(gui)) {
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gui_redraw_desktop(gui);
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}
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gui_redraw_status_bar(gui);
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}
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canvas_commit(gui->canvas);
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if(gui->canvas_callback) {
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gui->canvas_callback(
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canvas_get_buffer(gui->canvas),
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canvas_get_buffer_size(gui->canvas),
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gui->canvas_callback_context);
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}
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gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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furi_assert(gui);
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furi_assert(input_event);
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// Check input complementarity
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uint8_t key_bit = (1 << input_event->key);
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if(input_event->type == InputTypeRelease) {
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gui->ongoing_input &= ~key_bit;
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} else if(input_event->type == InputTypePress) {
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gui->ongoing_input |= key_bit;
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} else if(!(gui->ongoing_input & key_bit)) {
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FURI_LOG_D(
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TAG,
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"non-complementary input, discarding key: %s type: %s, sequence: %p",
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input_get_key_name(input_event->key),
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input_get_type_name(input_event->type),
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input_event->sequence);
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return;
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}
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gui_lock(gui);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
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gui->ongoing_input_view_port = view_port;
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}
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if(view_port && view_port == gui->ongoing_input_view_port) {
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view_port_input(view_port, input_event);
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} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
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FURI_LOG_D(
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TAG,
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"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
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gui->ongoing_input_view_port,
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view_port,
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input_get_key_name(input_event->key),
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input_get_type_name(input_event->type),
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input_event->sequence);
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view_port_input(gui->ongoing_input_view_port, input_event);
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} else {
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FURI_LOG_D(
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TAG,
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"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
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gui->ongoing_input_view_port,
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view_port,
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input_get_key_name(input_event->key),
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input_get_type_name(input_event->type),
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input_event->sequence);
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}
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gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
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}
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void gui_unlock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexRelease(gui->mutex) == osOK);
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}
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void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
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furi_assert(data);
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furi_assert(size == 1024);
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furi_assert(context);
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Gui* gui = context;
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const uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
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cli_write(gui->cli, magic, sizeof(magic));
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cli_write(gui->cli, data, size);
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}
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void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
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furi_assert(context);
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Gui* gui = context;
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gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback, gui);
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gui_redraw(gui);
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// Wait for control events
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while(true) {
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char c = cli_getc(gui->cli);
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if(c == CliSymbolAsciiEsc) {
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c = cli_getc(gui->cli);
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if(c == 'i') {
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InputEvent input_event;
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input_event.key = cli_getc(gui->cli);
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input_event.type = cli_getc(gui->cli);
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osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
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}
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} else {
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break;
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}
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}
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gui_set_framebuffer_callback(gui, NULL, NULL);
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}
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
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furi_assert(gui);
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furi_assert(view_port);
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furi_check(layer < GuiLayerMAX);
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// Only fullscreen supports Vertical orientation for now
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furi_assert(
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(layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
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gui_lock(gui);
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// Verify that view port is not yet added
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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furi_assert(*ViewPortArray_ref(it) != view_port);
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ViewPortArray_next(it);
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}
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}
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// Add view port and link with gui
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ViewPortArray_push_back(gui->layers[layer], view_port);
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view_port_gui_set(view_port, gui);
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gui_unlock(gui);
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gui_update(gui);
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}
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void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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view_port_gui_set(view_port, NULL);
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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if(gui->ongoing_input_view_port == view_port) {
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gui->ongoing_input_view_port = NULL;
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}
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gui_unlock(gui);
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}
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void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_back(gui->layers[layer], view_port);
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gui_unlock(gui);
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}
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void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_at(gui->layers[layer], 0, view_port);
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gui_unlock(gui);
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}
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void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context) {
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furi_assert(gui);
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gui_lock(gui);
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gui->canvas_callback = callback;
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gui->canvas_callback_context = context;
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gui_unlock(gui);
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}
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Gui* gui_alloc() {
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Gui* gui = furi_alloc(sizeof(Gui));
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// Thread ID
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gui->thread = osThreadGetId();
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// Allocate mutex
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gui->mutex = osMutexNew(NULL);
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furi_check(gui->mutex);
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// Layers
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_init(gui->layers[i]);
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}
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// Drawing canvas
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gui->canvas = canvas_init();
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// Input
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gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
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gui->input_events = furi_record_open("input_events");
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furi_check(gui->input_events);
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furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
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// Cli
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gui->cli = furi_record_open("cli");
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cli_add_command(
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gui->cli, "screen_stream", CliCommandFlagParallelSafe, gui_cli_screen_stream, gui);
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return gui;
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}
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int32_t gui_srv(void* p) {
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Gui* gui = gui_alloc();
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furi_record_create("gui", gui);
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while(1) {
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uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
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// Process and dispatch input
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if(flags & GUI_THREAD_FLAG_INPUT) {
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// Process till queue become empty
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InputEvent input_event;
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while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
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gui_input(gui, &input_event);
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}
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}
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// Process and dispatch draw call
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if(flags & GUI_THREAD_FLAG_DRAW) {
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// Clear flags that arrived on input step
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osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
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gui_redraw(gui);
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}
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}
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return 0;
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}
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