5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
62 lines
1.9 KiB
C
62 lines
1.9 KiB
C
#include "../ibutton_i.h"
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void ibutton_scene_info_on_enter(void* context) {
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iButton* ibutton = context;
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Widget* widget = ibutton->widget;
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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ibutton_text_store_set(ibutton, "%s", ibutton_key_get_name_p(key));
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widget_add_text_box_element(
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widget, 0, 0, 128, 28, AlignCenter, AlignCenter, ibutton->text_store, false);
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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ibutton_text_store_set(
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ibutton,
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"%02X %02X %02X %02X %02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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widget_add_string_element(
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widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Dallas");
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break;
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case iButtonKeyMetakom:
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ibutton_text_store_set(
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ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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widget_add_string_element(
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widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Metakom");
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break;
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case iButtonKeyCyfral:
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ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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widget_add_string_element(
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widget, 64, 51, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
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break;
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}
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widget_add_string_element(
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widget, 64, 35, AlignCenter, AlignBottom, FontPrimary, ibutton->text_store);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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}
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bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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return false;
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}
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void ibutton_scene_info_on_exit(void* context) {
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iButton* ibutton = context;
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ibutton_text_store_clear(ibutton);
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widget_reset(ibutton->widget);
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}
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