9e62f08e4d
* U2F implementation prototype * U2F data encryption and store, user confirmation request * remove debug prints * fix notification bug in chrome * split u2f_alloc into u2f_init and u2f_alloc * typo fix, furi-hal-trng -> furi-hal-random * rand/srand redefinition * SubGhz: a little bit of Dante. * u2f_data naming fix Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
78 lines
2.2 KiB
C
78 lines
2.2 KiB
C
#include "u2f_app_i.h"
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#include <furi.h>
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#include <furi-hal.h>
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static bool u2f_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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U2fApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool u2f_app_back_event_callback(void* context) {
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furi_assert(context);
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U2fApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void u2f_app_tick_event_callback(void* context) {
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furi_assert(context);
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U2fApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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U2fApp* u2f_app_alloc() {
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U2fApp* app = furi_alloc(sizeof(U2fApp));
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app->gui = furi_record_open("gui");
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app->notifications = furi_record_open("notification");
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, u2f_app_tick_event_callback, 500);
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view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, u2f_app_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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app->u2f_view = u2f_view_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view));
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scene_manager_next_scene(app->scene_manager, U2fAppViewMain);
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return app;
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}
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void u2f_app_free(U2fApp* app) {
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furi_assert(app);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain);
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u2f_view_free(app->u2f_view);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Close records
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furi_record_close("gui");
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furi_record_close("notification");
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free(app);
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}
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int32_t u2f_app(void* p) {
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U2fApp* u2f_app = u2f_app_alloc();
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view_dispatcher_run(u2f_app->view_dispatcher);
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u2f_app_free(u2f_app);
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return 0;
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}
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