flipperzero-firmware/assets
Nikolay Minaylov 9e62f08e4d
[FL-1958] U2F prototype (#879)
* U2F implementation prototype
* U2F data encryption and store, user confirmation request
* remove debug prints
* fix notification bug in chrome
* split u2f_alloc into u2f_init and u2f_alloc
* typo fix, furi-hal-trng -> furi-hal-random
* rand/srand redefinition
* SubGhz: a little bit of Dante.
* u2f_data naming fix

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-12-22 23:04:08 +03:00
..
compiled Replace Laptop animation text (#919) 2021-12-21 17:10:34 +03:00
icons Replace Laptop animation text (#919) 2021-12-21 17:10:34 +03:00
protobuf@f5365c36aa Rpc: implement SystemGetDateTime, SystemSetDateTime, update GuiStartVirtualDisplay (#908) 2021-12-16 18:41:55 +03:00
resources [FL-1958] U2F prototype (#879) 2021-12-22 23:04:08 +03:00
.gitignore
assets.mk Rpc: StorageInfo, StorageRename, SystemReboot, SystemDeviceInfo (bonus: +FuriHalInfo) (#862) 2021-12-07 16:47:20 +03:00
Makefile [FL-1721] Bluetooth refactoring (#747) 2021-10-12 19:41:42 +03:00
ReadMe.md Fix typos (#857) 2021-12-01 02:53:53 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.